Riot: Why is Voilbear allowed to build tank and out damage everyone?

64k vs a Fed Trist full builds 54k
Witts End is BUSTED in him with the 100% healing and 2.5 attack speed shit.

64k vs a Fed Trist full builds 54k
Witts End is BUSTED in him with the 100% healing and 2.5 attack speed shit.
hmm i see 2 damage items
not full tank.
he is a fighter/bruiser and he built like one
I never said FULL tank I said Tank.
BUT he out tanks anyone. Basically unkillable because of Wits End
its either tank or not.
and thats not a tank build, thats no different then a darius build or another typical bruiser/fighter. two damage items and defense
if your team didnt use hard cc on him, ignites or other forms of healing reduction + armor pen then you arent going to kill him and he will sustain cuz of passive and do a lot of damage cuz how long it took for your team to not kill him
and yea he does damage. his W once stacked does % missing hp damage
its either tank or not.
and thats not a tank build, thats no different then a darius build or another typical bruiser/fighter. two damage items and defense
if your team didnt use hard cc on him, ignites or other forms of healing reduction + armor pen then you arent going to kill him and he will sustain cuz of passive and do a lot of damage cuz how long it took for your team to not kill him
and yea he does damage. his W once stacked does % missing hp damage
Just because it's not a full tank build doesn't mean it's not a tank build. You can build a few offensive items and still be a tank.
yet volibear isnt a tank.
Give the frequency of your posting why dont you start providing replays. If you want your judgment to be treated as accurate share the source material. Remember to hide names and do not forget to show scoreboard/items.
My prior Offer still stands. Btw If you want help just add me.
You just described 90% of all tanks when they have 0 attack items, but still, this guy has 2.
if you go and look up the damage per game average for tanks they are all on the low end.
and nasus, garen, mundo arent tanks
people still confuse being tanky with being a tank they are not the same
How about this guy:
He's not just "tanky" he's a full tank.
And I've seen him chunk people's health with a Q, E, W/Auto
This guy is a full tank.
Did half my health before with just an R, Q
ok so ill go and pull their damage ranks for this patch plat + world wide
hysical Damage: 2,155
85 / 145
Magic Damage: 6,062
71 / 145
True Damage: 793.00
74 / 145
Total Damage: 9,011
133 / 145
Physical Damage: 2,081
87 / 145
Magic Damage: 9,452
59 / 145
True Damage: 1,123
38 / 145
Total Damage: 12,657
119 / 145
so if we look at over all damage out of all champs naut is 133rd and rammus is 119th
What is more accurate:
Witnessing firsthand or trusting a website?
(Not trying to be rude, sorry if I sound like it)
well this is over 1000s upon 1000s of games in the elo they balance the game around ( for the most part) there ill always be an out liar of a game where a tank got fed early and was unkillable and was able to get some sort of damage and do a lot of it.
but this is a constant thing , you can look at it patch by patch... tanks are always on the low end of damage.
oh i happen to be a maokai otp... i still play him bruiser ish... cant really do it to the extreme as in prior seasons. i just had a game where i went 10-5-9 and 4 over all in damage dealt in that game. last game i played i went 2-0-15 and had no actual damage items per say, righteous glory , sunfire spirit visage ninja tabs and only one champ on enemy team out damaged me. and i was able to do damage cuz well i didnt die... i sustain so much in fights that i was able to get multiple rotations of my spells off and do damage to more then on target with aoe damages. this is typically how most tanks do/deal damage. is cuz well they are hard to kill so they do damage that entire 20-30 seconds in a fight it takes to kill them. with aoe hitting multiple targets it adds up. but over all they arent 100-0 any one unless stupid ahead or build some kind of off bruiser in seasons pass i have had up to 19 kills in one game on maokai and damage of 80K but like i said i didnt play him tank, i played him as an ap bruiser, with old abyssal mask , roa, landries with sunfire , spirit visage and whatever boots needed. so i had mr, armor, hp, mana, and ap and things that amplified my damage like mask reducing a targets mr. and the % hp damage on his W and the burn and % hp damage on landries.
Although rammus can make ad carries or rammus die in 2 seconds, and then you say oh yeah ad counter I'll just play ap. Do you do. And he still kills you in 2 seconds. Ah yes, TANK that has a specialty vs ad and weak vs ap. That is true. Not.
yes, rammus is designed to be good vs auto attackers . but that dont mean he does a lot of damage.
how much damage does it really take to kill a adc who is glass cannon and only has 1600hp ? not much...
Yes but rammus is a TANK he shouldn't be killing someone as fast as assasins, glass cannon doesn't justify how much damage he does to them. Even then, he still killes mages. If he's tank auto's to do damage tank why does he hurt mages so much? You seem to miss the point here...
yet the stats prove other wise.
he is on the low end of damage out of the champs.
he isnt killing any 1 100-0 like an assassin
He can 100 to 0. Its not at the same speed as any damage class nailing their best case. The "Damage meta" and "Defensive items suck" has a fun little side effect where everybody is building glass cannon and wonder why gameplays for them is so snowbally.
Feels Like everybody just forgot team comps matter.
Rams window for damage is not complex. He gap closes q. Rdoes some aoe. The W and passive make him tanky and buff hus autos which hit harder on the target he has E. Your team needs to cc him. Soon as he hits a squishy or body block the Q.
If no one breaks his pattern and he gets the best case usage on every single one of his abilitys for a glass cannon squishy?
Gee mystery here what is gonna happen.
I guess that's true.
Oh even when people play Garen full tank, with
he still has like 200 AD
with what runes ?
lets say garen takes both adaptive forces that is + 11 ad and if he took no other damage runes like transcendence that gives him ad for building cdr or gathering storm that. he ends up 153 ad with the +11 ad . now we tack in other runes it would be very easy to get another 47 ad from transcendence and gathering storm. gathering storm will give +29 ad at 30 mins so that + 142 base ad at lvl 18 + 11 ad adaptive that puts him at 182 ad so he needs 18 ad from transcendence so if he has an extra 15% cdr that would give him another 18 for 200. with out building damage
i take them on maokai 2ndary and i end up with 40% cdr and buy cdr tank items and end up typically around 100 ap in a game.
Yes but people that build full tank like that and never die shouldn't be able to gain that much damage from runes.
i agree. but that is where we are at with the rune system. i dont like the new runes i wish riot would go back to the old rune system
This is why the Tank Meta was so freakin long.
And you know how Riot is :D
the casual player solo queue for the most part hated tank meta but in higher elos /pro play it was probably the most healthy the game was.
and im not the only one who thinks this. LS aka LastShadow, former pro coach, lck shout caster , streamer , high elo KR player. has a video stating this and why. you can find on you tube if interested
Mundo.
mundo isnt a tank . he is a juggernaut
and he has an AD steroid on his E that scales with missing hp and his Q does % hp damage to target.
he does alot of damage by not dying.
and here is his damage stats for this patch world wide plat +
Physical Damage: 5,834 67 / 145 Magic Damage: 11,303 51 / 145 True Damage: 617.30 99 / 145 Total Damage: 17,755 61 / 145
so he is just a bit above middle of the road in terms of damage which once again he is a juggernaut not a tank. juggernauts do damage
You're missing the point here. The main post is complaining about a character being able to build full tank and outdamaging their entire team.
Does Mundo not do this?
my point is and still was is TANKS do not do that much damage.
and MUNDO isnt a tank. your build dont equal your champ classification
if i play full tank raka that dont mean im a tank.
because if he manages to get on you you're inting
Because balance doesn't exist for Riot. I brought it up multiple times, but it's pointless. Their game I guess, so they get to do w/e they want.
The designe concept used for leauge is "perfect imbalance." Thats what drives gameplay and replay value.
Look to mtg. Constantly rotating meta keeps folks engaged longer.
What exactly are you complaining about? You are making a big deal about him being durable and still dealing high damage.. well that is his W. He autoattacks 3 times and then takes a bite out of you for a percentage of his bonus health in physical damage, and is increased by 1% for every 1% of health the target is missing. Build armor. Get shields. Dont let him bite you when you are low health.
This is not an outlier. Garen, Zac, Rammus, Mordekaiser, Swain, Shyvana, Nasus, Renekton, Urgot, Darius, Sion, Malphite, Chogath..etc..etc..etc.. all of these champs are capable of dealing high damage while building for durability.
Even so.. they are not nearly as impactful as the slew of assassins teleporting around the map and one shotting everything while stealthing, dodging, shielding, deflecting, and generally being complete ***holes.
here the thing no one thinks any champ who is durable or even an actual tank should ever kill them. they think they will melt them before they die and when it dont happen they come here and cry.
they act like voli bear or any other tank that others argued on hear is 1 shoting from a bush as a fed rengar but they are all crying that they do. when i provided stats from plat elo games and higher to prove that tanks dont do damage like that.
also no one considers the aoe damage, the high cdr and durability of these champs being able to sustain a fight to do a lot of damage in a drawn out fight