Tanks are wrecking face because no one plays against them properly.

RenownedWheat42··6 votes·730 views

Just had an enemy Poppy destroy my team and get all of her team ahead. Not once did anyone buy any sort of armor/magic pen besides sorc boots, outside of our Wukong who never once fought the Poppy anyway.

Before that I had a game where I was a nigh-unkillable Taric and our enemy never thought to get any sort of armor/magic pen until the late game, and it was the Yasuo with a Mortal Reminder. By then we'd already taken almost everything they'd had so, the chance to keep me from being effective was already long gone.

In fact, most games where the tank goes absolutely crazy literally are only occurring because people are a) buying no pen so the tank does their job even better, b) buy no resistances so the tank "does too much damage", or c) both of the above.

36 Comments

Sun Wu Ryuumoku3 votes

[deleted]

RenownedWheat423 votes

Classic gameplay boards, always gotta find some way to be toxic.

AirKingNeo2 votes

Does it matter? Your argument is flawed because you are clueless on the subject.

RenownedWheat423 votes

I'm a tank main. I know how tanks play, because I play them. I know how they get countered, because I play them.

But sure, I'm clueless.

AirKingNeo2 votes

It's because you play 35-40 minute games on average which let people outscale your tank stats somewhat and you complained about a champion with 75% bonus armor pen beating your ass.

Also didn't answer my question on why Diamond players think tanks are broken and especially in the laning phase?

RenownedWheat423 votes

{quoted}

you complained about a champion with 75% bonus armor pen beating your ass.

What?

Not only do I not even know where you're getting that from, I'm going to bother responding to you anymore. You're toxic.

AirKingNeo2 votes

Not only do I not even know where you're getting that from

Yasuo has mortal reminder and his ultimate giving him bonus armor pen, stacking multiplicatively. That's about 75% bonus armor pen.

As I said earlier, you didn't have a clue what you were talking about and you just proved it.

Ralanr4 votes

It's because you play 35-40 minute games on average which let people outscale your tank stats somewhat and you complained about a champion with 75% bonus armor pen beating your ass.

From the OP:

Before that I had a game where I was a nigh-unkillable Taric and our enemy never thought to get any sort of armor/magic pen until the late game, and it was the Yasuo with a Mortal Reminder. By then we'd already taken almost everything they'd had so, the chance to keep me from being effective was already long gone.

Neo, the OP was not complaining about the Yasuo beating his ass. He was stating that the Yasuo was the only one trying to counterbuild him further but wasn't fast enough in doing so.

I want you to calm down on these topics, because you're igniting fights based on misunderstanding and I know you're smarter than that.

Sun Wu Ryuumoku1 votes

Can i ask why my comment was removed ???

How pointing his irrevelent experience is against rules ??? i mean a normal games with very low elo can't taken serious. his sentence is this

Tanks are wrecking face because no one plays against them properly

Ralanr1 votes

I'd argue that you did nothing to back it up. I understand low rank players "don't know the game." but high rank players should do their best to explain that game knowledge instead of saying, "You're a low rank, you know nothing."

AirKingNeo2 votes

My fault for not reading closely.

MysteriousBootie3 votes

I agree ADCS are CLEARLY The bigger issue here after all

They're only usin tanks as a scapegoat for their mission to remain lords of the meta forever bro

xelaker2 votes

the problem is if they get ahead you will always be playing catch up until the later game when builds hit their damage apex

RenownedWheat421 votes

If they get ahead and your response is to build nothing to counter them, THAT'S the problem. Methods of dealing with big tanks are provided - not utilizing them is your own fault and not one the game forces onto you.

xelaker1 votes

...I didn't say that, I'm just saying that if they get ahead building counters will only help so much since they will still be ahead of you. The tank isn't gonna stop just because I built some armor pen, he's gonna keep getting bigger as well. hence why you just wait him out until you hit your champs high point.

RenownedWheat422 votes

Meant it more as a contributing point, on my end. But if that tank gets ahead and you can't touch him, throwing in a void staff or last whisper item will seriously change how he impacts you in the game. He won't stop just because you build pen, and yes he'll keep getting bigger till 6 items, but you can slow that growth immensely by taking your options to counter-build.

Waiting it out doesn't do anything if your full-build doesn't counter his.

SoundChaosDebug1 votes

I miss having armor pen items over lethality items.

redniwediS1 votes

item 3035

I think you mean flat armor pen items, and on that count I agree.

Sasogwa1 votes

{quoted}

I miss having armor pen items over lethality items.

But what's so different about that? Lethality basicaly is armor pen that slightly scales with levels

meowwow71 votes

same goes with damage dealers people building an hp heavy build against a malz and wonder why his ult still destroys them

RenownedWheat421 votes

Or a full-build tank being like "WTF! This mage deals too much damage!" then you see they're full armor/hp with just merc treads.

Dead flag blues1 votes

{quoted}

In fact, most games where the tank goes absolutely crazy literally are only occurring because people are a) buying no pen so the tank does their job even better, b) buy no resistances so the tank "does too much damage", or c) both of the above.

That's the problem, a tank shouldn't deal enough damage that you have to buy defensive items against it, because if they buy 0 offensive items, why are they allowed to have burst damage (mostly Orrn and Maokai here) ? Also, I've never seen someone complaining about a "tank being too tanky", apart from dot mages like Malzahar (also Singed), whose damage get negated by a single item (Adaptative helmet, counter-itemization shouldn't even exist, Liandry's passive becomes irrelevant against this item).

RenownedWheat424 votes

Tanks NEED damage to be a threat. It's not nearly as much as boards make it out to be, either. The "too much damage" tanks do is from multiple rotations of their kits. When I play Maokai and get kills, it's from a long chase with two Ws and maybe 3 Qs at LEAST in there. How in the world is that too much burst? No tank is just going up and pulling a Kha'Zix on squishies. Don't get it twisted.

Dead flag blues1 votes

{quoted}

Tanks NEED damage to be a threat. It's not nearly as much as boards make it out to be, either. The "too much damage" tanks do is from multiple rotations of their kits. When I play Maokai and get kills, it's from a long chase with two Ws and maybe 3 Qs at LEAST in there. How in the world is that too much burst? No tank is just going up and pulling a Kha'Zix on squishies. Don't get it twisted.

no, the primary role of a tank is to take damage for their allies and cc enemies. Juggernaut is probably the term you're looking for (Garen / Darius for instance). A Tank shouldn't be able to take down one guy by himself, and needing more than 2 people to be taken down. The perfect examples tanks in the game are probably Braum, Rammus and Shen (still, Shen deals way too much damage imo).

RenownedWheat423 votes

No, I'm not thinking of juggernauts at all. Thinking that a tank shouldn't be able to 1v1 by any means is mind-boggling, too.

Braum, Rammus, and Shen can all 1v1 in the right situation. They all have good damage capabilities for tanks. They're doing what I'm talking about.

Ralanr4 votes

Damage outscales defense. Hence base damage outscales base defense.

But if we're talking extremes, an ADC should die instantly as soon as they are alone against a fighter/assassin/mage, but that's not the case with how ADCs can kit and kill them.

For tanks to function in top and jungle, they need some level of damage that allows them to trade (hence, interaction) and clear jungles at a viable speed.

Dead flag blues1 votes

{quoted}

Damage outscales defense. Hence base damage outscales base defense.

But if we're talking extremes, an ADC should die instantly as soon as they are alone against a fighter/assassin/mage, but that's not the case with how ADCs can kit and kill them.

For tanks to function in top and jungle, they need some level of damage that allows them to trade (hence, interaction) and clear jungles at a viable speed.

Yes I do agree with this, I also do agree that ADCs are broken, don't worry about it.

I'm just saying that considering it to be normal that a squishy is being burst down, 100-0 with one rotation by an Ornn (I've seen it myself, and it happened to me more than once), shouldn't be allowed in game. Same goes for Maokai, ever played against a Maokai in ARAM spamming E in bushes and taking a good 25% of your HP (even more if he builds ROA) by only one of them ?

Ralanr4 votes

ARAM isn't meant to be balanced so using it as an example is pointless.

On the 100-0 situation. Look, I've seen similar scenes but only because Ornn was fed or the target was very underfed and played poorly.

Spicy Rice1 votes

I agree with you here, but in the case of a lone tank vs a lone adc late game, the adc should be winning 9 times out of 10

Ralanr1 votes

In my experience, the ADC does win 8 times out of 10. Unless he positions poorly or has a bad build.

Spicy Rice1 votes

Huh, in my games, the reverse tends to happen :/

Ralanr1 votes

Don't know what to tell ya. Course I play tanks that are a lot more unreliable and not Maokai so...

Micbran1 votes

Most tanks don’t have a “take damage for allies” skill and those that do are generally supports (Braum). Thus, they need damage to both be relevant in lane and outside/inside of teamfights.

Spicy Rice1 votes

Not necessarily, at the very least, by late game, they shouldn't by themselves be a threat to an adc or mage.

The way I see it, tanks should have enough damage to let them dominate the early game, while falling off mid and late and becoming cc flinging machines that protect their teammates either through body blocking, or by being able to output so much cc that the enemy team has to focus them down.

AirKingNeo1 votes

That's why Diamond+ players think tanks are broken?

PopcornBunni1 votes

Except tanks aren't wrecking face at all. Toplane is being dominated by fighters, assassins and juggernauts are wrecking face in the jungle, and the only place tanks are doing well is support, because cc + adc damage is fucking busted with how much early damage there is.

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