First look at AP itemization rework
The biggest problem with AP itemization is that most mages require a great big ball of stats that is UNOBTAINABLE. Mages need AP, Mana, and Cooldown reduction to function efficiently. Most classes have an item that they can rush and then begin to branch off and build whatever they feel like building. For bruisers its
for marksmen its
items for supports its
or
and for tanks its
or
. For mages it used to be
because this item was overloaded like crazy, however after looking at the new mage items I can already see which item is the strongest and which look good on paper but are not that good at all.
The item that everyone is going to rush is twin shadows. Its dirt cheap and has move speed and cdr as well as a nice chunk of AP. This seems problematic considering this is a support level income item with a lot of stats. Its going to need to be nerfed before its release, HOWEVER there are no other items that are worth building first which is also a problem. All of these mage items are VERY expensive compared to their other class counterparts as well as the fact that there is no good way to get 40% cdr and health in the whole mage item line. I think the whole reasoning behind this is because of
which if that is the case then maybe Vlad is a toxic design because there are other champions who would benefit from having health and cooldown reduction such as
ect.
The whole melee mage class is fucked. I was really hoping for a
style item for mages. 10% cdr, move speed, and health. As a Diana player its very frustrating to not have any item that works well for her aside from
which makes her burst when I want to be a diver not an assassin. Maybe its not the class of AP casters but the whole game that has fucked it up beyond repair at this point....