Can we reduce Tf's stun or rework it please?
A 2 second stun on a point and click is pretty excessive, especially when you look at champions with similar abilities. Xerath has a stun of similar duration but it only gets to be significant at longer ranges AND it's a skillshot. Brand has a stun with even more requirements than Xerath and it's still a skillshot to boot. Syndra, Viktor, Aurelion sol, Zilean and even Heimerdinger have harder to land stuns most of which don't even last but 1-1.5 seconds. The only mage with that toxic of a stun is pretty much Annie.
(Yes I understand that his is single target, but also keep in mind that his stun triples as a versatile tool that can AOE slow, single target stun, and even a mana recovery/sustain tool.) I just think it's about time to fix that stupid tool. (Remember Taric.... Or Sion... That mechanic was toxic so we removed it.)
For those of you who seem to be a bit confused why I suspect this to be such a problem. TF has had a 52-53% winrate over the last few patches. (http://champion.gg/champion/TwistedFate/Middle) With a decent play rate of 4.92% and a general 50% winrate+ at 5-125 games. He's to pick up, easy to play, and easy to abuse. What gives? Isn't the goal 50%, I feel like this would do it.
being as strong as it is.

as a first rush item. 7% is a lot of movement speed when you really look into it. Not to mention he quickly builds
which is another 10%. TF is oddly quite mobile despite not having any dashes.