Rework your favorite champions like you're CertainlyT

Penta Penguin··10 votes·962 views

Jinx is now a top-lane tank that can grow 2x size and pick up enemy towers to use as a melee weapon

22 Comments

DrathTurtle3148 votes

Thresh is now thresh.

GodAlert7 votes

Nami now controls the river and can use it as a weapon, if fighting an enemy fizz, she takes control of it as she is queen of water.

Valderis Vandala3 votes

Nami's ult now never stops and keeps bouncing off the map edges forever. XD

Only Play Darius4 votes

Threads like this don't do anything to solve the perceived problems you have with him. If anything, it makes things worse.

PiRoScOuT3 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=ET1L48sT,comment-id=0003,timestamp=2015-08-18T02:55:28.150+0000)

Threads like this don't do anything to solve the perceived problems you have with him. If anything, it makes things worse.

but they allow us to have a laugh

Vel'koz now is a melee assassin that does true damage on his attacks and his ult makes his autos a cone increasing the true damage delt

bad manner kid3 votes

Quinn

Harrier: Range 525 -> 700 Prioritizes the lowest HP champion.

Blinding Assault: Now does %max HP damage in ult form. (4/5/6/7/8%)

Heightened Senses: Bonus movement speed is now half passive and half on-hit with harrier.

Vault: Quinn is now untargetable until she reaches her target. Mark activates as soon as the ability is cast.

Tag Team: If used in combat, Quinn/Valor gains half the bonus movement speed. Skystrike: Ignores unit armor.

None of the buffs are OP because it's now a CT champion.

Angry Monster3 votes

Blinding Assault: Now does %max HP damage in ult form. (4/5/6/7/8%)

Blinding Assault: Now does %max HP TRUE damage in ult form. (4/5/6/7/8%)

fixed/

Malicious Metal3 votes

Mordekaiser ..... I'd rather not.

The12thman942 votes

All of Irelias abilities now stun the enemy for 3 seconds. Also she can't the target of cc if she has less then 100% health.

Bârd2 votes

Bard Passive: Meeps run effects on a rotation 1: Current meep 2: Stuns instead of slows 3: Deals 200% true damage

Q: If it hits a peice of terrain, it stuns all enemies near that peice of terrain

W: Now burns enemies if they stand on it, dealing % HP damage

E: CD is reduced by picking up chimes, can now be used on any champion to put an exit portal on them and an entrance portal at your current location.

R: Enemies now take magic damage equal to the combined value of their AD and AP.

Bârd2 votes

Heimerdinger Passive: Autos can target allied units (Champs, structures, minions) to heal them for 10% the damage the auto would deal Q: Cannon deals physical damage based on AD, lazer deals magic damage based on AD. Has Heimerdingers attack speed. W: Now targets a small area anywhere on the map to deal mixed damage after a breif delay. E: Is now a flashbang, dealing physical damage and whitewashing the entire map for 3 seconds (sight radius reduced) R Q: Is now mounted on heimerdingers head R W: 3 waves, each one dealing % hp true damage R E: Knocks away all units R: Can be cast on turrets to take them over.

Lugg2 votes

Bard ultimate now lets you attack the enemy team while they are in stasis and they are not granted any armor or resistances.

windwolf7772 votes

MasterYi ap yi

  • 100% ap + ad scaling alpha,

  • E true damage based on 100% ad + ap,

  • W mitigates true damage and turret shots, (forgot this part) and has 400% ap scaling

  • R complete cc immunity and gives itself resets on kills,

  • passive now applies a 50% slow and 100% ad scaling true damage on the second hit

Ergono1 votes

Mordekaiser is actually the strongest most durable champ at 200 units or less.

PeachsProperty1 votes

{quoted}

Jinx is now a top-lane tank that can grow 2x size and pick up enemy towers to use as a melee weapon

oh so we are going insanely crazy?

Irelia
passively gains 800 movement with her blade board and every time she lands an auto attack baron arises at her targets location to attack the enemy team.

Lord Dusteon1 votes

Zyra's plants now have 12 total life (lose 4 per autoattack and 3 per normal spell). Zyra's plants now gain stacking damage resistance to spell damage based on the kind, falling off extremely quickly (~.5 seconds fall off time). For example, a DoT ticking once per second would do 2/3 damage a tick. One ticking every .25 seconds would do 2/3, then 1/2, then 1/1. This would make her plants still weak when focused, but not blow up from random AoE (or even worse, fast proccing DoT's or such).

Additionally, Zyra's plants now interact with all of her kit. Q'ing a Thornspitter or Vinelasher will cause their attacks to have 25%/50% (25% ranged, 50% melee) AoE damage around their target. E'ing a Thornspitter of Vinelasher will cause their first attack to snare for .25 seconds and all subsequent attacks to have a slow (+15% slow ranged, +25% melee. Total 15% slow ranged, 55% slow melee). R'ing a plant will now regenerate their health on cast and slowly (+1-2 of 12 health a second) heal them in addition to the normal AS boost. Zyra's Q and E will recieve both cooldown and mana buffs, but lose base damages and ratios (E will lose root time in addition).

Finally, plants will have lower per level scaling, but higher AP ratios (to make up for the nerfs on all her other ratios) and leveling up W will increase plant damage by 10%/20%/30%/40%/50% per level.

...I just really want a minionmancer, ok?

Sniper 01 votes

Zac is still a tank but his e absorbs enemies on contact. When he ults he deals 15% true damage overall per enemy absorbed to outside enemies who make contact with his ult. Enemies are released on different e's but are digested while zac carries them shredding enemy mr by 15% per second and dealing 45 magic damage per half second at lvl 1. Zac can carry an enemy for up to 4 seconds (his ult increases the duration). Zacs q now releases enemies doing 15% magic health damage and any enemy who is contacted with the flying enemy is knocked back and hit for 10+(30% of flinged enemies bonus health). This extends the duration of Zac's absorbtion on enemies not flung. Zac's w now releases enemies and stuns them on release for 2 seconds.

Is this op enough?

Shonjl1 votes

Ziggs can ult structures. Ohh you have an open tower? Lemme bomb that real quick...

Xonra1 votes

Every one of Morgana's abilities has a new passive that gives 20% Spell Vamp for that ability, which stacks with her passive spellvamp.

When using black shield on herself, she gains an additional 20% spellvamp that stacks with her passive spellvamp, and if using any ability while blackshield is active, you gain the spell vamp from her passive, blackshield, and the ability.

Her passive has a new passive, which says when damaging with aoe abilities, all spellvamp is doubled.

I put passives on everything for no reason, did I do it right?

Killer of Poros1 votes

Pantheon Skyfall awes enemies with pantheon's magnificent entrance and all enemies caught in the circle are stunned and pantheon deals bonus damage to stunned enemies.

fractalfantasies1 votes

immature thread

BluePolarizer1 votes

Hecarim

Q: Can have up to 2 rampage stacks whenever it hits an enemy. The next Q consumes both rampages stacks and deals 4/5/6/7/8% missing HP. W: Additionally heals 4/5/6/7/8% missing HP. E: Now dashes to the enemy champion's back if they have less than half of Hecarim's HP.

More from Gameplay

More by Penta Penguin