Rename heal+shield power. New Stat.
(Placeholder) VITALITY.
Let me explain first and foremost why I thought about this:
A player brought up thoughts about healing shield power replacing AP. We were on opposite sides of the fence because I felt it addressed the main concerns of utility supports while they felt it was blatanly IGNORING parts of their kit which were still utility and they were right.
Ex. Sona excluding damage what does she gain from AP? Damage reduction, slowing, in addition to heal/sheild amount. Same for nami, even janna who gives more AD for AP she has.
While supports who have additional utility as base such as karma's slow+speed up not being tied to AP offer full benifit from the getgo. And supports don't have AP to compete with base utility like this.
Now why do I want this stat rename? Simply put so it can be a flat number. Now this new vitality stat would still only affect heals and sheilds, however here's the real beauty, utility effects that aren't heal and sheilding can now scale off of this vitality number similat to how duskblade scales off lethality in a way.
This stat again would only effect heal and shielding, but the beauty of it is with scaling changes utility supports can actually have their own itemization even still given AP if rito wants to still add AP to them, but they can have less mage abuse cases since it'll be their own unique scaling as rito sees fit.
Now for how I feel, healing and shielding does do a lot to improve supports but it IS true that it does ignore utility effects that scale off AP. I really do believe that this stat could potentially change a lot of scaling(including how much heal+ shielding you gain per vitality).
So while I hope I explained my thoughts enough, I do hope for feedback. This should address heal+shield power more than currently, I might have to add more to it but I think it explains it properly. If not post your thoughts also it would help if you made an example of why it'd be bad if you dislike it and vise versa if you like it.
If it's implemented heals and sheilds still scale off AP. But enhancements/debuffs that scale off AP would convert to Vitality.