League of legends does not recognize effort.
Too many variables exist that cause a lost match, in fact ive witnessed games where a single mistake just snowballs the enemy beyond belief into straight victory. The point here is how small the variable can be like the littlest tiniest thing will determine the LP & MMR changes, honestly players just need a small cut of ratio to effort.
With winning / losing determining 100% you have more than a billion instances that change that, how is that fair to people who try hard? you reward consistency but consistency is completely countered by compensation because the system has hilarious ways of "testing" you by giving you someone who can exponentially more than likely trigger one of those zillion instances that causes a loss.
- Low winrate player
The worst thing too is that your enemy can look up your allies stats on 3rd party sites and basically target the weak link aka the "compensation" your system gives us
- Tilted player
This is the player nobody asked for. You won 6 matches ina row but now i must fair my wages with someone who has loss 8 ina row.. what can you even imagine what would happen?
- Duos
So the system here pairs me against a duo but the compensation here is that they're MMR is a lot lower than mines. Okay. Now tell me again how the top laner following the jungler in sync (duo) to jump me at a specific location or time simply due to pre-made synergy showcases skill?
Effort is NEVER accounted in this game, a slice of the pie is all that's required. YES IT IS A TEAM GAME WOOO yeah but you know something? the New York giants dont go they're separate ways after every game and link up with completely new teammates either.
We dont. If you look at ANY NBA team, they always try to fill the roster with players who would benefit the "star player". Players with good synergy and skill. This is all to give the "team" the best chance to WIN. Even in LCS i bet they do this.. but hey our matchmaking system? complete opposite, totally against you and then people question this games toxicity and behavior.
Its a disservice to all players in its current state, stop focusing on visual aesthetics such as skins and worry about the actual game. The die hard players are here for ranked im sure, that portion is the most devoted to the game without question. If you dont fix the foundation here, the game will become more stressful and hair pulling than fun.