New Volibear Ultimate

Meep Man··1 votes·393 views

I feel like Voilbear's current ultimate doesn't support his role in the game too much. I mean, sure, it has synergy with his W, but what he builds and what he does don't really help it much at all. So I got to thinking and came up with an ultimate that could help the Voilbear.

Ultimate- Lord of Thunder Active: After a 0.75 second delay, Volibear's next 2/3/4 basic attacks within 14 seconds release electricity at his target, dealing 130/140/150 (+30% bonus AD) bonus magic damage, briefly stunning the target for 0.25/0.275/0.3 seconds, and gaining an extra 475 attack range (600 total range). His attacks are still counted as melee. Cost: 80/90/100 mana Cool Down: 85/80/75 sec.

I thought since Volibear is a Tank that gets a good amount of attack speed, having an ultimate that gives bonus magic damage, bonus crowd control, and solves his range problem would be a pretty good fit.

8 Comments

Joe Dredd2 votes

Weaker than his current ultimate.

cZair1 votes

{quoted}

Weaker than his current ultimate.

Agree the effect isn't what Volibear is about. Also this is a weaker voli

Joe Dredd1 votes

A better version would be to have it be a global debuff that can be consumed 2/3/4 times by voli autos. stun stays the same.

Cindikle2 votes

I don't think his ulti is bad. It does do a lot of damage in a teamfight.

Problem is that he has to get into the teamfight and past the mobility.

I think a better change would be for his Q to become a toggle. Costing mana per second. Going on it's current cooldown if he flings someone. 3-4s CD if he shuts it off himself.

cZair1 votes

{quoted}

I don't think his ulti is bad. It does do a lot of damage in a teamfight.

Problem is that he has to get into the teamfight and past the mobility.

I think a better change would be for his Q to become a toggle. Costing mana per second. Going on it's current cooldown if he flings someone. 3-4s CD if he shuts it off himself.

I really link this. I do. So keep everything else the same and just do the toggle Q. Sounds good

Also what you do you think of putting a AP% on his Q and lowering the damage a little.

Cindikle1 votes

From a tank sense, it sounds like a bad idea. Although I don't have a lot of experience with Volibear.

From the looks of it though. It doesn't exactly deal a whole lot of bonus damage anyway. So I don't see why it can't have an AP ratio and keep it's damage.

cZair1 votes

{quoted}

From a tank sense, it sounds like a bad idea. Although I don't have a lot of experience with Volibear.

From the looks of it though. It doesn't exactly deal a whole lot of bonus damage anyway. So I don't see why it can't have an AP ratio and keep it's damage.

Well Voli is auto attack base damage Champ and his W can cause a lot of damage on a single champ to take them out. So he's AD and health base champ, but CDR is really good on him too, but he has AP% on his E and R. I don't see a lot of people doing AP on him a lot. So I think people would be more likely to go AP if they add on AP.

Also he's a pretty good champ, he just has problems with hard CCs and being kited. He use to have 45 all across that helped him with this problem but they changed that a year ago and he's been very week.

BeatzBoyFTW1 votes

Just get item 3022 and you'll be fine.

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