Humor me on these darius changes boards
I despise the changes maliciousmetal set forth and would instead rather see this.
Decimate change:
now only heals 10% at level 1. Scales upward by 1% per level. (10,11,12,13,14%)
Modest power shift from early to late game that he accesses around mid game since he maxes decimate first. At max rank decimate heal is capped at 4 people instead of 3 people (teamfight buff IF he lands decimate on 4 people which is ridiculously hard to do 90% of the time anyways).
Apprehend (no change, although it would be nice to see the ninja nerf it got reverted, its actual range is 540 not 550 as many would like to believe).
Crippling strike change:
We need to bring back something that old darius got right that new darius doesn't have right... We need to bring back the benefits of using crippling strike on opponents who are already stacked. Old darius had CD reduced based on amount of stacks when crippling strike was used.
What we can do instead is this:
crippling strike now only slows by 20% for 1 second. For every stack an opponent has during the time they were crippling striked, the slow increases by 15% and the duration increases by .1 second. This means that if darius initiates with AA > W the slow isn't as oppressive, but if he uses Q to poke you and maybe an auto again before he AA > W you then it'll start to feel more like how it does right now (but will also last a bit longer as compensation). This will make his decimate A LOT LESS guaranteed without prior stacking or noxian might active. NOT NEEDED, but something perhaps to think about is MAYBE giving darius access to a small MS steal if he crippling strikes an opponent that already has 5 stacks on them, but that is not necessary and would only need to be done if these changes ended up killing darius for whatever reason instead of power shifting.
Passive (noxian might portion) change:
current: 30/30/35/35/35/35/40/50/60/70/80/90/100/120/140/160/180/200 bonus AD
Proposed: 20/25/30/30/35/35/40/50/65/75/85/95/105/125/150/160/190/220 bonus AD
Simple, siphon his lane phase all in power which is what people hate and give it to his mid and late game. He goes back to live values at level 5, and then surpasses them ONLY BY 5 at level 9 and then ramps up compared to live at level 15 and ends with 20 more AD than current level 18 noxian might.
With these changes darius will have quite a weaker lane phase (but not complete trash because it shouldn't be complete trash), but will have a better teamfight and mid-late game for it. His decimate is no longer hard guaranteed with little prior stacking, but his stickiness gets better if the fight continues and he starts to W you when you have a lot of stacks.
Also darius should probably have permanent reset at lvl 11 given that riot themselves said lane phase is over at lvl 11 anyways (justification used for garen passive buff).
There, darius has an objectively much worse early game but a better late game. His popular AA > W > Q combo received a huge reliablity nerf unless the fight goes long enough for him to access noxian might, nerfing his current short trade potential in 1v1s and only keeping his long trade potential the same (in reality probably a tiny bit better but not too much).
I think it's irrational to straight up nerf his 1v1 potential in every scenario as suggested by maliciousmetal. I don't think he's an oppressive dueler compared to
etc. People have an issue with him because riot never went full throttle on toning down his early game and giving him something to work with late game, especially in teamfights. This is probably what the OG juggernaut rework darius should have been with respect to what riot envisioned for him.
TL;DR we're crippling (heh) darius's pre level 3 but giving him just compensations that he can feel by mid game outside of duels. His dueling in the short term is worse but gets a small amount better if the duel lasts long enough for him to get noxian might (except for pre level 3 where his noxian might doesn't give enough AD for him to auto-dominate duels no matter how long they are). Darius does not need his dueling potential nerfed in every case as proposed by maliciousmetal, but I don't mind darius having to work a little harder in duels. Juggernauts ought to be scary in 1v1s like they are in teamfights.
become an ADC like he's supposed to be. Did you pay attention to anything
and
remove 45% armor.
Nerf
to 65 AD and 3800 gold.
Add 200 gold price to every
item.
Add 500 gold price to
, add 10 AD, change to 50% base and 50% bonus.