Oh no Heimerdonger finally became a reasonable champion

IAmWoralo··7 votes·552 views

Better make his ult turet do less damage at max leval than he used to do at level 6.... Why?

6 Comments

Anonagon4 votes

champ is literal autowin against melees, moreso than any other top lane bully

IAmWoralo2 votes

Funny because I have most problems dealing with champions like Udyr and Shyvanna that just run in kill you and dissapear. Okay to be honest the most trouble I have right now is with Xerath, but saying that melee has no chance is nonsense. I have had more than enough trouble with toplaners.

Maybe Heimer is Roflstomp in elo below Gold, but I had to switch to another champion in the past to get to platinum just because Heimer loses his viability in Gold and up.

Dracocrash2 votes

heimer is a toxic champ and should be kept gutted for good.

Fact.

dunder kill2 votes

What do you mean "finally"? He's been doing well for a long time.

Heimer's getting nerfed because his kit is stupid to deal with as a melee. Legit drop your ult turret and run in circles or pop stopwatch.

crzymdscntst2 votes

Turrets focus on target champions Heimerdinger auto-attacks or lands skillshots on, otherwise locking closest. Champions attacking Heim are sometimes ignored, but are supposed to be focused by turrets.

Turret Stats: Health: 150 - 575 (based on level) (+ 1 - 40 (based on level)% AP) Armor: 10 - 80 (based on level) MR: 25 - 65 (based on level) Range: 525

Incoming damage modifier: 40% increased damage from Melee role melee champion basic attacks and turrets

Here's where Melee gets confusing: Rockets spawn from slightly behind Heimerdinger (The opposite side from which they are moving toward.) This means, a retreating Heim will not overshoot, more likely full-blasting a chasing melee. Grenade: "SPEED: 1200" The closer you are, the easier it is for him to ping you with them. (Ez's Q speed is 2000 for example.)

Factor these into the "Lasers charge on skillshots landing". That change alone made melee more heavily punished.

Turrets are very easy to kill as a melee, definitely easier if you have ranged poke. The problem is that you sometimes have to know when to kill his turrets and when to go right for Heim. With the 20% movespeed bonus he gets around them, it's an easy pick earlier game. Kill his turrets, kill his ability to farm and kill his bonus. It lasts.

Turret stock charge time: 20 seconds. 12 if he's got 40% CDR. It doesn't change with ranks.

Kill his turrets late game and he might have charges still stocked up, but you could also have a ranged teammate or mage just AoE kill them with a poke or two, if you think they're that bad.

Bruticus441 votes

One of the problems heimer faces is that when someone knows how to play him he appears to be a no skill champion since his turrets do all the work. People who don’t understand how good positioning works and are soley trying to land their oh so intensive “skilled” combos lose hard against him if they can’t poke down his turrets first. Learn how to play him and you’ll know how to beat him. Even if he outfarms you his lategame is still really bad.

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