I think some juggernauts would be good for low-scope changes
namely
who I think have solid kits and a well-established purpose but can be lacking in counter play/could stand to be more interesting. two of them have been in pretty rough spots for a while, too, and Nasus has been ok but it's hard to let him be good because of the nature of his kit
would like to see his Q changed so that the debuff isn't applied 100% on the first go and only refreshes with more, but let him reduce AD by a higher amount if he manages to bite you multiple times. also as a QoL, a more obvious indicator of who he's put his ult on, like how
's head floats over you when he ults you, just to appreciate its impact a little better. makes him much stronger in extended duels but worse against people who
something with his W or passive would make me happy. the double AS steroid is redundant and you could probably just merge his current passive onto his W for a new one. something that encourages him to fight while low-health, like gaining increased MS moving towards enemies under a certain HP threshold, boosted damage vs champions when below 20%, something like that
i've been entertaining the idea of his wither getting its range back but having a karma-like tether to it, a cook time where you've got to stay in range before Wither applies in full, but leaving the range before it 'sticks' makes it fizzle out. so now he can threaten the back line and participate better in teamfights like he used to, but there's much more noticeable counterplay for melee and ranged champs to leave his range and then go back in during the downtime of wither, and I think this frees up a little bit of his power budget too