Just cause someone pointed it out about GP Barrels.

EcchiOtakuTM·6/3/2017, 5:13:19 PM·3 votes·404 views

So as we all know there are more and more things that scale off crit CHANCE to add more damage without RNG.

Someone eventually thought that GP barrels should have this mechanic as well to stop all the RNG crap and bring more consistency with it.

I personally thought about it could be a way to relaunch tryndamere, however not in the small scale "oh just one item" like kindred/cait/xayah etc. but entirely revolved around it.

Maybe something like(might be lacking in description):

P- Tryndamere gains fury as he continues to fights on, gaining bonus AD per point of fury (Flat amount increases per level and scales per 2% crit chance)

Q- Tryndamere consumes his rage and shouts in mockery of his opponents healing himself a flat amount (scales heal and AoE per 2% crit chance) and if nearby enemies are facing him they will charge his fury (1 fury per 5% crit) when hit but if their back is turned to him they are instead slowed (slow % up by 1% per 3% crit chance)

W- new skill who knows the possibilities, also note I did not include his reduction of enemy damage due to there being a new skill slot. Maybe something with in mind that he is a KING, or some further way to interact with his fury, maybe both while also scaling off crit chance additionally, MAYBE a way to debuff enemies or buff tryndamere that he auto crits units affected.

E- Tryndamere spins with his weapon dealing damage to enemies who are struck, If at max fury the force of tryn's spin does something....(increase AoE?slight pushback struck enemies towards the landing location?something that if utility isn't hard CC or just more unconditional damage), at the end of his spin he will additionally release an inspiring shout (damage additionally increases per % of crit chance, maybe 3-5%?)

R- Honestly his ulti is iconic but broken, which makes me question to keep or get rid of it...... But if I were to get rid of it W HAS TO become a POWERFUL defensive tool. And I would probably suggest some fus ro dah kinda ultimate.

The main thing about tryndamere I would love is if not only all of his crit scaled off crit chance, but not just damage scaling but even things like utility effects/AoE radius/and other stuff.

Oh but wait there's more, albeit he has been outdated too but finds some luck in being assassin or bruiser focused, more could be done with him IMO.

Pantheon- I kinda want to go more towards a powerhouse bruiser

P- Same kinda, honestly I like this passive about him even if in some cases it can make engaging him as an AA seem off-putting if you're bursty, but even then I like facing it. pantheon is above 50% HP, his shield takes 6 hits to arm and once destroyed empowers his next AA or Q to deal additional damage based on missing HP from the enemy, below 50% HP his shield instead takes 5 hits to arm and additionally heals him for some of the damage blocked(before mitigation and scales per level how much of a %, remember one AA or 2 if you aim your W well)

Numbers could be changed, but I felt his entire kit should still count towards stacking up your passive but moreso rewarding landing skills not just casting them, albeit sadly it will hurt turret taking if you tank as pantheon, trying to think of a way to preserve it but... I don't think I can

Q- Most likely skill shot towards a target area, those in the path of the spear are "pushed" in the direction the spear is going starting from 25 units behind him(the pushback is light), and if the target is at the location of where the spear lands(it doesn't just go off screen like a nid spear, pantheon can choose the area the spear will land) the target is "pinned" at the location for a bit, like a snare, actually exactly a snare.

And NO I would hate if mana cost were raised, if anything they should be lowered for this ability :c I was kinda thinking of corrin from smash bros I won't lie, but I think it could be cool albeit the duration would be really short like 0.5 second, he is an off-tank and it really shouldn't be a long "pinned" duration

W- Pantheon swiftly jumps and comes down on a target area stunning all enemies at that location overgenerating towards up to 2 stacks of his passive (every enemy hit counts 1 towards shield passive)

Yes it will remove the ranged point-click stun which was highly useful to make sure you locked someone down, however I feel the trade-off of combo potential of AoE CC, even if it's no longer than a second, would be worth it.

E- The thing I really really wanted to talk about, Pantheon now charges forward stabbing his spear going forward driving through enemies along the path slightly pushing units the first time they're hit, if pantheon cast his Q during this he will end it and instead toss enemies directly in front of him with a heavy pushback and they'll be gathered at the target location(only in front not behind and be snared on the location)

I just pretty much thought about the porcupine formation, I'm sadly not in good memory if it was the Sparta who did it or some other military unit, I almost thought about his ultimate being changed to be such a thing or a Trojan horse, however the descent is too iconic plus it's in his lore.

R- Most likely the same

Keep in mind, numbers will be heavily changed for relaunches. Just really wanted to give my thought on the direction both of these champs could go, I don't really care about what tryndamere is change to, I just want his ENTIRE KIT to revolve around crit chance scalings. While pantheon, I think this relaunch would be pretty cool with proper number fixes and tuning.

I probably need a better title but I really would love to hear thoughts on GP barrels and Tryn relaunch having crit chance scalings and pantheon's relaunch ideas.

2 Comments

CourtWizardAhri6/3/2017, 5:50:33 PM2 votes

I like the idea of a trynd rework but maybe dont focus so much on scaling so hard off of crit, with the % you've put it IS low but also lacking which cant be buffed either because crit does double damage this would make him a little too strong for anyones liking if thats the case nearing end game he would become more assassin focused, either way he definitely needs a rework, making him more crit based will also still keep a level of RNG until you hit 100%