Lifesteal should have reduced effect vs minions/monsters

C9 Squeeky ··5 votes·536 views

One of the reasons poke comps aren't viable anymore is because late-game ADCs can heal up any poke they take by killing a minion wave or jg (which large monster kill also grants HP). If Fleet Footwork has a reduced healing effectiveness vs minions, why not lifesteal? Make lifesteal champion-only (maybe include epic monsters)?

12 Comments

thefourtysn1 votes

No

C9 Squeeky 1 votes

Explain.

Yautja wannabe1 votes

Okay, no. If life steal were turned into fleet footwork, literally EVERY. SINGLE. GAME. Would become nothing but a poke fest. So, no thank you. Also I don't know what you mean by poke comps not being viable. Poke can be really disgusting. Granted, it's typically not as good late game, but think about it; if poke were good during every phase of the game, it would have literally no counter play.

C9 Squeeky 2 votes

I disagree. Poke should be able to stick. Right now we have Warmog-Tank meta and Fleet/Lifesteal where damage doesn't stick and not be healed up via PvE interaction. Literally heal up on one minion wave or less. There is nothing wrong with making poke/siege comp viable, it creates diversity instead of this death-ball comp meta.

Yautja wannabe1 votes

{quoted}

I disagree. Poke should be able to stick. Right now we have Warmog-Tank meta and Fleet/Lifesteal where damage doesn't stick and not be healed up via PvE interaction. Literally heal up on one minion wave or less. There is nothing wrong with making poke/siege comp viable, it creates diversity instead of this death-ball comp meta.

I have no problem with poke being viable. What I do have a problem with though is the idea of turning it into the meta. Poke is not fun to play against. It never has been, and it never will be. With that said, sustain and/or durability is the counter play to it.

C9 Squeeky 1 votes

I'm just saying that an ADC (or anyone really) should have to base when they lose a lot of their health, assuming they don't have a sustain support or Ocean drake. A little (reduced) lifesteal on minions is fine but they shouldn't gain as much health as they are currently. Feels bad when a team uses a lot of resources to nearly kill an important threat, only for their ult/summs to be on CD and the threat just heals off wave instead of the fountain.

Ratpie1 votes

I do not think that lifesteal should be champion only, but it should be reduced overall. Part of it is how much dam some champs do. If a champ barely survives a fight, they should not be able to engage in another fight 3 seconds later with full health. To get back the health, they should have to removed for a while from the fight instead of onyl a few shots at minions.

C9 Squeeky 1 votes

Well yeah, that's my point. if you lose a lot of your health mid to late-game, you should have to recall, with the exception of Warmog users, and even that feels frustrating, especially if you're blowing a lot of mana or used an important ultimate. If you're playing a champion who doesn't have sustain, then it feels like you are playing with a disadvantage, and nearly-killing someone doesn't do much unless you can quickly do a Baron/Elder dance to force them off the wave but teams will always try to get mid priority and heal up. Even when it's just mid-game and not late, how many times have you seen a fiora/camille split and fight 1v1, even dive under tower, then just heal up next wave. AP users were healing too much with Will of the Ancients and they removed it (aside from being too core on Vladimir Mordekaiser ) .

Quoting Riot from Patch 6.9 (Mage Update/itemization) (Under Hextech Revolver)

Thematically, lifesteal gives the feeling that you’re fighting back against death, creating tense 1 on 1 duels with uncertain outcomes. Mechanically, lifesteal says ‘I may have a small health bar but you’ve got to focus me down or I’ll regenerate to full.’

By this statement, lifesteal is meant to be effective in staying alive when dueling champions.

https://na.leagueoflegends.com/en/news/game-updates/patch/patch-69-notes

Ratpie1 votes

Then AP champs should be given a fair go at it, not just AD champs. Spellvamp got nuked but life steal is still allowed....makes sense /s

Lord of Math1 votes

If you let them attack something after poking them, then you are wasting your time anyways, force them to trade with you, or take more poke damage to keep their health down and bring it down further. Punish them for assuming that they can heal up on a minion wave.

saltran1 votes

"One of the reasons poke comps aren't viable anymore is because late-game ADCs can heal up any poke they take by killing a minion wave or"

So you say that poke comps were viable in the past and they are not now because adcs can heal themselfs with a mininon wave/jng minions.

But adcs have been able to do that since season 1, so I doubt that this is the reason why poke comps are not meta now.

C9 Squeeky 1 votes

I mean there are a lot more tanks now then back then, whether they are new champions like Ornn or reworks like Poppy Galio Sion Sejuani or buffed into viability or runes reforged Skarner Chogath Olaf JarvanIV and that could be because Tracker's Knife is removed so you need tanks to facecheck/ward. There is mostly deathball comps now.

Yeah sure ADCs been able to do that since season 1 but sometimes aren't good for the game. They removed Spellvamp items (exception omnivamp from Gunblade and phys vamp from DD), changed champion regen from flat to %, so things sometimes change.

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