Yasuo Balance Idea
Sorry long post ahead but this is important, even TL;DR won't help.
DISCLAIMER I'm not a Yasuo player, but I do play him every once ina while so I understand his kit. Also I faced him countless times (who hasn't?) so I got experience in this field.
I see lots of people complaining anout Yasuo, which is fair. So I was thinking, what makes Yas op? I came up with the following: -CRITZality -infinite dashes (gotta dash fast!) -immortality
As we can see, these are prime point of Yas and balancing them means rework, which I doubt what Riot want. Now for the juicy stuffy idea
CHANGE THE PASSIVE-ish... Basically, Yasou's passive is the major strength point for him. If his unnecessary shield was taken out, it would HUGELY balance his laning phase, for the opponents at least. Please I don't want to hear any back counter arguments cause they're all invalid, Yas can become immortal late game, he needs no shield with all that life steal (literally steals life). Now the second part, his critzzzz. Getting 100% crit from 2 items is the reason why the other 3 items are built tanky or sustain. A simple fix would be make it a +% per level rather than flat 2x. I'm not about to calculate the best way to balance it but one thing for certain is I don't want to see Yas at 15mins slaughtering my team with 100% critz. If it was up to me I'd say somethings like 1.25-2x at lvl 18, so building tanky would be very unwise. That's my two cents.
But the main issue is if Riot threw this nerf at him he'd just WINDWALL IT...
"A Summoner has disconnected"