Riot, don't listen to them

kolpy99··5 votes·372 views

Downvote this all you want but I just want to give Riot a message:

It's your game, make it how you wish. Keep focusing on how you think your game should go.

I too, disagree with some of Riot's balancing, but i look past it

In fairness, what you guys see as balance is "Every champion taking the same amount of skill to play and have the same power"

This should not be the case.

Champions that are harder to play have all rights to be more powerful than other champions.

Look at it from this perspective, a new player just joins LoL, he saves up ALL of his IP to buy a cool 6300 champion, lets say its Zed for this example. Yet, being new at the game, he finds it hard to control where is character is and controlling where the shadows are.

Therefore, Zed has a little more damage to compensate for his skill requirement to play.

I beg all of you to look at this as I do, not just your own skill level, but look at it all the way from Level one's perspective to LCS perspective.

I did not explain my opinion with anger or with intent to insult, I would appreciate the comments to be the same way

2 Comments

SEKAI3 votes

This post has to be 1 gigantic troll.

Just no, versatility counters counterpicks (tis strange to read it I know), anything goes further than this is too much.

Jack of all trades should always stay a master of none, since otherwise it's just flat out OP.

Not to mention Zed is actually quite button mashy if you attempt to play him in general gameplays, the only case you would actually wanna use the skills up in your sleeves is when you're against another overloaded monster like Lee, or Yas you get the idea.

mvargus2 votes

I disagree strongly with one of your statements.

Champions that are harder to play have all rights to be more powerful than other champions.

Sorry. While champions that are harder to play should reward someone who learns them it doesn't work if they get to be more powerful simply by being harder to play. I like the idea that they bring something special to the team, and would be more welcome in many teams, but they should not be an "I win" card.

And the fact that a champion does require skill should push people to learn them because they are somehow fun to play, or because people like the lore/motif. One of my biggest complaints about LoL is the way the imbalances in the game end up enforcing the Meta. I feel this is negative because instead of having a game of 123 different champions that all get played, we have a game of 20 Meta champions and others played mostly by people who like their champions even if they are no longer considered "good" by many players here.

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