There is no need for vlad and only vlad to circumvent minion block.
This is not a need. It's a clever suggestion to avoid frustration during what can only be assumed to be a "high point" of a reworked character's playstyle.
Sure, it makes him less frustrating to play as, but it would make him a hell of a lot more frustrating to play against. He's not exactly teeming with counterplay as is, so to reduce the counterplay by removing a mechanic that enables both to play around is not at all a good idea.
You cannot seriously be telling me that you purposefully minion block Vlad when his empowered Q comes up. That is not "counterplay" from the opponent, and as such taking it away would not be considered lowering Vlad's opponents' counterplay.
It does not add more risk/reward, it actually reduces it because he can Q3 more frequently and easily (It increases the likelihood of success without an increase in risk) and because vlad has no risk in Q3. None.
OP didn't think of adding Ghosting to CD because they thought Vlad should be riskier to play. ?
And again, risk/reward can be altered using already existing systems so why add a new mechanic when existing that can target the same thing are already there?
Well, Ghosting is an already existing system. It's not new to the game...
And as for your question, I already told you. Twice.
If Riot feels that CR isn't feeling as good as it should, and they don't want to increase the movement speed or duration of CR, this is a good idea.
and
First, higher movement speed would be a stronger buff than ignorming minion block because MS is useful all the time. OP's suggestion, to ignore minion block, would be selectively more useful in certain circumstances, but not ALL circumstances like an MS buff would be. Which is kind of his point: to buff Vlad not with the goal of making him more powerful, per se, but less frustrating. Similar, but not identical principles. Which is why I think this is a clever solution because it gets around such issues.
And second, that wouldn't even achieve the same result. Minion blocking can slow movement significantly more than the value that would be brought upon by an additional 30 MS (or whatever MS buff you think would be less complicated).
If you aren't even going to consider my responses before commenting then you are a waste of time and I'm done here.