5.5 Riot Please make up your mind
So much good and bad in one patch. This may be a bit long, but it covers a lot about this patch which in all honesty was much better than 5.4.
You kind of buffed Veigar (yea an extra .1s less reaction time definitely will help him). The projectile speed on his Q is actually pretty huge, but meh not what he needed. I had plenty of ease aiming it.
Then the nerfs to turrets. Hrm turrents aren't doing their job well enough past 10 minutes. Fuck it! Nerf them again! And on top of it lower their base tower gold value TROLLOLOLOLOLO. On top of that buff the minions to survive better for pushing towers. I know next patch lets make T1 towers do a base of 100 damage that otta show people to hide under them. (oh wait they already ramp up to like 150 when shooting someone with a randuins and about level 10-11)
Holy shit Riot do you want games to be over before the 30 minute mark. I mean Baron buff voids towers already, and dragon also makes them die insanely fast. Do you want come backs to be not possible again.
I mean people can already walk around under the lasers for a good 5s and only take 1/2 their hp from the lasers and the T2 towers are jokes (a whole 200 damage after full ramp up is def going to scare a champ out of a dive, lol no). On top of that made them squishier and easier to split push down.
Then there's Cinderhulk the one item tanks needed for awhile, but then you buff items that synergize with it too so you know force tanks down our throats more plox without even letting it adapt into the game. Not saying Cinderhulk was bad, but buffing things around it so hard on its release is how you get problems.
And welcome Xin Zhao to on the radar (because he wasn't a viable jungler apparently). http://www.lolking.net/summoner/na/29790357#ranked-stats
The Varus buff was completely unnecessary and didn't address his problems at all. If he spammed it off it was for defence. Now if he charges it he gets rewarded for charging it (lol at that logic). Let's just make him feel like aiming his shot and upping the damage isn't enough compensation.
Trundle buffs are really hard to tell how much they will effect him. I feel like he may be pretty ban worthy now. He doesn't have the ramp up as much anymore meaning he will snowball hard and fast and stay that way. Urgot also made the radar and he has been in need of buffs to help him maintain anti-adc status. And I'm not quite sure Skarner needed more late game, he's already scary.
Nidalee got a love tap. I mean it does nothing to squishies (who she was blowing up with an average of 1.5k damage left over) and just made tanks take less damage for stepping on her traps.
Kassadin is now kind of viable for his role again.
So at least they addressed problems in this patch. Although I feel like they did make a quite a few problems with it as well, but at least it wasn't 5.4 problems.