Why can't we get loss forgiven if we get an S when we lose?
What else do you want from me? I engage, kill 3 people, farm up and roam, help lanes, make shotcalls, ward up the map, get an S and still lose LP. Why?
What else do you want from me? I engage, kill 3 people, farm up and roam, help lanes, make shotcalls, ward up the map, get an S and still lose LP. Why?
LOL team game. your individual score in the game shouldn't not count against your team loss.
be happy you got an S.
Clearly it's a team game when my bot loses so we auto lose. Makes sense to me
I had the same complaint. In a game called SOLO QUEUE SOLO performance should be accounted for not the whole team game or unlike the team game. Teamfighting should be taken more into account in ranked flex where parties of 5 people that are actually a team like TSM or C9 etc are playing together.
Solo performance as your only indicator only matters in a 1v1 mode.
You can be the best CS stealer in the game as Support Katarina, placing 50 wards while in the fountain, and get your S rank because no one else plays Support Kat. Doesn't mean you should be excused from taking the loss you inflicted on your team for playing that way.
That is a whole different scenario from carrying and pushing and doing all you can but you just have an inter on the team that made it too heavy to carry or an afk that made it 4 v 5 all the time.
It's the exact same scenario as far as individual Champion Mastery score is concerned. Both your split pusher and the "Support" Kat got S ranks, thus if the OP's idea was implemented they're both be exempt from the loss. The difference is your split pusher would be less likely to get an S every game, while the "Support" Kat likely would get an S every time. This would result in the troll climbing for free, since they'd never lose LP, only gain it when a team could carry them.
This is why people have said "no" to these kinds of suggestions in the past and will continue to say "no" to them. It changes the game from "what's the best way to kill the Nexus?" into "what's the best way to climb the ladder?"
Any attempt to reward individual skill would result in people cheating the system used to measure that skill, which would make the game worse for everyone playing Ranked. It's better to have games where you did all you could but still lost than to cheat that loss because "I did all I could".
we already have people being very dodgy if they are risking their score to win a game so nah
How is that risking a score? Only way to do that is to avoid any danger, leading to less kills/CS so a lower score.
what i mean by this is there would be a top lane that is a team champ like
that got an early lead and is doing pretty well and off doing his own thing and it hits around 15+ minutes in and mid is filled with the whole enemy team the 4 other people are just trying to stall and poke until he gets there but he doesn't want to go to mid because he's afraid of getting an a+ instead of an s- atleast so he's just staying top the rest of the game and it turns into a 4v5 for the rest of it
Nah fam he's just splitting :^)