Story Focused Annie Ability Kit
This is just a fun little project because I want to see what an ability kit (on paper obviously) would look like if Annie's abilities more closely reflect her story from her short story cinematic. So I do not want people to be negative here at all, instead you can participate and do your own fun little ideas, this is supposed to be a forum anyways.
If you do not like one of my ideas then let me know what it is, exactly what it is, and be helpful to give your own ideas to help improve the post. Proper participation makes this more fun, but I really like Annie's cinematic that she has and wanted to get creative with it and try making an ability kit that more closely resembles that type of Annie a bit better.
Basic Attack Range: 600 units Attack Speed: 0.645 +3% per level Movement: 335 units per second
Tibbers the Protector (Passive): Leash Range: 600 units If Annie is below 40% health then Tibbers transforms and grows to massive proportions, attacking the closest enemy or prioritizing champions that last attacked Annie, dealing 40 - 100 plus 6%(+2% per 100AP) of the target's missing health as magic damage per attack. Tibbers returns to his normal teddy bear state if Annie's health is above 40%, but he will linger on for 3 seconds before dying if Annie dies, gaining 100% bonus attack speed and movement speed against Annie's killer freely.
She Tries to Help: Annie can basic attack allied champions, she will either heal the target for 20 - 120 (+80%AP) health or apply grievous wounds for 4 seconds against it, she can basic attack the same allied champion once every 6 seconds. If the target took champion or epic monster damage in the last 1.5 seconds then this always heals the target.
Incinerate (Q): Cooldown: 2.5 seconds; Cost: 35/40/45/50/55 mana; Range: 650 units Passive: The last champion that damaged Annie is trying to take Tibbers away! For the next 6 seconds against this target Incinerate deals 50% increased damage.
Active: Annie zaps the target enemy with fire, dealing 50/75/100/125/150(+70%AP) magic damage, 75/112.5/150/187.5/225(+105%AP) magic damage against the last champion that damaged Annie and against minions/monsters.
Incinerate's cooldown and mana cost is restored if this executes its target.
STOP IT! (W): Cooldown: 9 seconds; Cost: 80/90/100/110/120 mana; Range: 600 units Passive: Annie's other ability casts, attacking an allied champion, and whenever she takes champion or epic monster damage, grants her a stack of Pyromania, up to 10 stacks of Pyromania. Annie gains 4 stacks of Pyromania if she damages an enemy trying to take Tibbers away with Incinerate. Annie also gains 5 stacks of Pyromania and STOP IT!'s cooldown is refunded whenever Tibbers is initially summoned.
Active: Annie becomes so frustrated to the point that she lets out powerful flames around her, consuming all Pyromania stacks and dealing 80/120/160/200/240(+90%AP) magic damage against struck enemies. If 10 stacks of Pyromania are consumed then struck enemies are also stunned for 1.5/1.75/2/2.25/2.5 seconds.
No Cheap Shots: STOP IT! goes on cooldown for 1 second if Annie uses Flash.
Fiery Sorrow (E): Cooldown: 6 seconds; Cost: 16/22/28/34/40 mana per second; Range: 900 / 450 units Toggle: Annie becomes frightened and creates a fiery aura around here, protecting herself and keeping others away, gaining 10% plus 6/7/8/9/10% damage reduction for every nearby enemy champion around her and dealing 40/60/80/100/120(+30%AP) magic damage per second against enemies even closer to her.
Through The Flames (R): Cooldown: 120/100/80 seconds; Cost: 100 mana Annie's entire body turns into flames for 3 seconds, converting all pre-mitigated damage against her to 40/90/140% healing and granting herself 70/80/90%(+20% per 100AP) increased movement speed, but Annie cannot attack or use her abilities during this time.
Upon casting Through The Flames, Tibbers is summoned for 7/8/9 seconds regardless of Annie's current health.
(Fiery Sorrow automatically deactivates upon casting Through The Flames.)