New nurf Gamemode!
20% damage reduction Increases to 30% over 3 seconds, to balance out the hyper damage of marksmen. But also limiting assassin's with spazm mechanics.
- 25% bonus attack speed and armor
- no bonus movement speed from items.(including phage)
- Permanent grievous wounds AND applies to shields. -halved CDR from items.
Just a set of things to tone the game back a bit.
EDIT: This is just a rough set of ideas I had, cause I was a bit peeved at the state of the game.
Another set of changes to prevent certain, unfavorable outcomes...
-30% defensive bonuses from abilities. (So
don't become impossible to kill)
-You cannot heal or shield more than 25% of your max hp per action. (Meaning 4 shields can = your max health, but one cannot.) (Up for debate)
This is a set of ones I'm thoroughly curious about how the community feels towards them, as I honestly would like to see them in the game.
-Crits reduce lifesteal by X%
-health or defensives requirement for titanic hydra to function.
-Sunfire be a ramping damage that scales from 1/4th of it's current damage to 1.5x.
-Spell sickness, per every repeat ability within 6~ seconds, reduce damage by 5%~ and increase mana cost by 5%. This wouldn't actually start until 10-12 minutes into the game, and would also ramp up if necessary. (with potential obvious exceptions or modifications for certain champions who NEED to spam hard, to do anything. Ex.


and old
would be a perfect example.)
This is probably all bullshit, but hey that's just me. Season... 3 vet? Idk