The New Jungle
I am all for balancing the jungle so that all junglers can get an even chance, but I feel that a lot of champs are taking a huge hit from the new jungle. Mostly tanky ones, especially Nautilus, cannot perform nearly as well as any other jungler anymore due to the fact that the new jungle items prevent from getting the HP and armor needed to be tanky. This, plus the fact that the new Jungle really hurts, his lesser tankiness, and inability to use his shield for more than 2-3 seconds means he will have to back more than the enemy jungler. Ganking is also an issue, since his slow clear speed means he cannot get to any lane with enough health to not end up feeding. I've seen some builds and ideas that focus around smiting the Gromp and getting the poison buff to help clear speed and make him more of a threat. While it can work, losing the aggro from the Gromp and then having to fight the Blue buff without smite still leaves Nautilus and many tanky champs with lower health than more sustainable champs like Nasus, Warwick, or even Master Yi. Its pretty sad that I can leave a jungle to gank a lane with more health on a Shaco than I can with Nautilus. Even if Nautilus gets to the late game and is tanky enough to not get decimated, neither the Gromp buff nor the Red buff makes him a threat to the enemy team. At most, his CC will trap the ADC or a caster, but his medicore damage wont stop them from destroying his team. Overall, I think that their needs to be a change to give tankier jungle champs the same level playing ground as the more offensive oriented ones like Lee Sin, Warwick, and Master Yi. At the very least, give Nautilus a buff or a rework please.