Why Warrior is the only jungle enchantment without a special effect?

YumaS2Astral··3 votes·350 views

item 1401 ---> You stack HP, this item increases your HP further. It is essentially an HP item 3089.

item 1402 ---> It is a mini-item 3100 that restores your mana when used against monsters (and also does AoE damage to them). On the PBE it is being changed to act like a mini-item 3285 (it can still restore mana when used on monsters).

item 1403 ---> It initially acts like a mini-item 3091 that can't shred magic resist. However, when stacked enough, it allows the user to double on-hit effects every other basic attack. The latter is actually an unique effect not found on any other item that has ever existed so far.

As for item 1400 - it has nothing special. It is just pure stats, offering only AD and CDR, without a special effect. It used to offer a 10 flat armor penetration, but that was removed, but even that isn't a secondary effect; it is yet another raw stat. Granted it gives an high amount of AD, but that falls off as the game goes on, especially if your opponent builds armor. It is only good for increasing abilities' damage. Why it doesn't have a special effect like other jungle enchantments? Is it really meant to only act as a means of increasing damage from AD-scaling abilities?

Fun fact: There was an old jungle item named Spirit of the Elder Lizard, created for AD casters, that had an extremely good special effect. It dealt bonus true damage whenever you dealt physical damage (either with your abilities or your basic attacks).

5 Comments

Penns1 votes

item 1400 early ---> you snowball and win the game

:^)

Rengar

Poptart Evelynn1 votes

Warrior gives much more raw stats than the other items.

The other items have less base stats to make up for their given effects.

HongChongDong1 votes

Exactly as the other posts say the raw base stats are really great and thus don't need special effects. A large reason why it doesn't need special effects is because riot properly thought about what champions would use this item and how they would be affected and decided that raw stats and nothing more was the proper choice for keeping the AD junglers in a safe spot in the meta.

Igotlazy1 votes

It just hasn't really ever gotten a rework. If you go back to when the 4 Jungle Items were added they all were pretty much just balls of stats. Runeglaive was originally Magus and gave CDR + AP Cinderhulk was originally Juggernaut and gave Health + Tenacity Devourer never had that Sated Component and just scaled infinitely

They just kinda left Warrior out.

Kaeblen1 votes

do you remember http://cdn.championcounter.com/images/items/3209-spiritoftheelderlizard.png?v=1416555322000 ? Riot may have decided it was a problem, but I loved that thing.

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