Irelia: The Will of the Riot Fallacy
Lets start with RiotSolcrushed on a response to the thoughts behind irelia changes
> The simplified process went something like this Q is awesome It sucks in teamfights - boring dash Lets make Q awesome in teamfights Ok now she gets to the backline and sticks on them really well She basically does not need to interact with tanks outside lane anymore if playing well, so that's a good weakness to have True damage makes no sense on a character who is going to fight squishes mostly Mixed damage makes a character decent against a tank in lane, but leads to them having a harder time against them later Profit
This one may be a math balance oversight but it still is an issue that shouldn't be there. Irelia's rank 1 and rank 2 of Bladesurge(Q) is literally less damaging than an auto for her. Before the hotfix nerf it was only rank 1, slightly less bad but still not okay. For the boards members that complained about being one shot by it please note that it is ~60% lower damage than pre-VGU at all ranks. Her early game is provably weaker thanks to that, luckily it is noticed according to a recent riot response on her. The solution is easy lets not her be not the only champ in the game who's single target spell (and primary spell at that) be weaker than her auto's.
Reav3 responses to the discontent about the hotfix
These are responses that the community has seen often about riot keeping an eye on champs after changes are made. Made a statement about her post hotfix performance showing some growth and stabilizing, it looks like it is true for her primary role and one offrole but can't be said globaly.
RiotRepertoir response about her jungle offrole discrepancy treatment
This one is a response about discrepancy of her jungle offrole performance, and the discontent of the treatment that put her in the current state, despite "the intent is that jungling is still a legitimate option for Irelia upon release".
Hope you are seeing the pattern by now. This ideal was followed through when the Q bonus damage to monsters was removed. The consistency of keeping to that ideal was broken the very next day with her E dealing 50% damage to monsters when she was okay before.
This is a point that yes only affects a smaller percent of the total player base, but it is a real notable percent despite what others will want to claim otherwise. Riot may want to give words about keeping an eye on her and they will give the attention if it looks like it is needed. Well it was needed since mistakes was made pre-release to her balance. This is a very much action speaking louder than words, of it you can make a global hotfix nerf within a day of release, it will be nice to see attention to reverting such a recent mistake, we know you have the tools for it.