So Shen changes are impending.. how would YOU change Shen?

TaoistMaster··3 votes·850 views

How would you change Shen ?

small changes? like number changes?

drastic kit overhaul?

7 Comments

Kingsgrave2 votes

Higher base Attack Speed MR per level

Passive is AoE and restores energy based on number of enemies hit, halved for minions Passive applies on hit effects in an AoE, now has an AD scaling with the HP scaling Passive still does Magic Damage

Q less upfront damage but now does damage over time on Auto from Shen Q heal ramps up over time and is now instant instead of over time Q higher range Q initial scales with AD, does physical damage and applies on hits

W shield duration increased W gives shield per auto instead of a flat shield for a duration W shield scales with Max HP instead of AP W resets autoattack on cast

E can be used on Monsters for both the damage and energy return E speed now scales directly with Shen's MS E does physical damage, scales with Total AD and applies on hits to all targets E taunt duration scales with rank, lower at rank 1 and higher at rank 5

R 120 seconds at all ranks instead of 200/180/160 seconds R range reduced to 5500 from Global R can now be used on Turrets but increases the CD to 200 seconds from 120 seconds R base shield lowered but increases based on missing health of target to be much larger than on live R gives shield each second of channel instead of immediately R gives Shen an MS increase immediately upon arrival

KaisadiIIa2 votes

How to permaban Shen.

Tuffroot2 votes

MR per level lower the cooldown on ultimate to 120/100/80 change passive Ki Strike to Ki Slash and have the bonus magic damage component hit as a small cone to all targets in front of Shen

Mostly I'd like to see Shen as a viable top lane, but really more ideal for the jungle with him becoming a split pusher after the laning phase. A bit tankier for survival, better AoE damage for monsters and pushing, and able to return to his team more frequently when needed.

Sir ArmaMalum1 votes

I'd remove the passive interaction on his W and replace it with a scaling mitigation (armor+MR) bonus if the shield is broken. Maybe decrease the passive's innate cooldown and decrease the W's uptime to compensate if needed. W is just so underwhelming even when used right.

As for his ult I would increase the channel time drastically, but decrease the channel time every time the ulted target takes a hit. Rewarding in-battle ults and forcing the enemy team to decide between leaving the target and abuse the 4v5 atm or fighting through the shield and get Shen as another opponent faster.

Xela Syab1 votes

idk, I win alot with shen support and able to 2v1 jarvans and garens so I don't know what the deal is. I guess maybe increase base scaling with shield or give it an armor/health scaling. Rest of his kit is amazing though, he peels, he gives healing buff, he can save/tele and his dash gives him escape and utility so he can get out of a bad engage or go all in. If they want to buff his top lane then he needs more as per level, he can't itemize for it well and it's important to his kit.

NorthernDruid1 votes

I'd make him more about good usage of Feint and juking with Shadow Dash in order to do his tanking, making him more of an off-tank (though still making him fully able to build like a traditional tank and do well). Emphasising the entire, ninja thing.

Make it more about him not actually taking the damage you deal 'cause smoke&mirrors than about being generically tanky.

Bârd1 votes

Healing on Q should be on hit, not over time. Add the possibility of multiple swords in one target healing for more. W should scale with health. E should stealth until either the dash completes, or you hit a unit mid dash (He is a damn ninja.... why cant he stealth already?) R should have a lower cool down, armor and MR bonus on shield target, and grant shen and nearby allies movement speed when he arrives. Applies half shield to allies near the target.

MR per level.

More sneakiness.

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