if team-oriented tank/support items are gonna stay this strong
Then we need selfish alternatives that are equally powerful
right now tanks and bruisers can any combination of
and have ridiculous amounts of durability AND offer big benefits to their team. In fact right now I'd say you're a fool if you don't buy
on the majority of fighters, especially if you're jungling, because that massive shield you can pop when you initiate, or when your team gets initiated on, is literally game-changing.
offers a comparable shield to Locket, but with no base shield (only bonus hp) and decays only .5 seconds slower. Doesn't help your team in any way, and you have no control over when it activates, so the enemy can pop it and then leave, which screws you out of your shield for when they immediately re-engage.
USED to be the standard of bruisers for a defensive armor item. It's now a niche buy that's best reserved for 2 crit champions on the enemy.
is not as good as it used to be.
What's equally 'problematic' is that a lot of these items will cap you off with similar stats, or they have similar stats on one item (Knight's Vow vs DMP/Randuin), but the overall build is cheaper. So you're getting your items quicker, you're about as tanky, and you can also share that tankiness with your team. So there's really NOT a reason to not be buying at least a couple of these items, because they're just so much better than anything else right now. This is kind of an extension of Riot nerfing a bunch of health off these items, so these support-y items have roughly the same stats after all the tank item reworks.
I don't want to 'gut' this team-oriented build. If you want to build around maximizing your team's power in teamfights, to be able to pull off clutch Lockets, that's fine; that's your prerogative and that playstyle shouldn't be removed. What I want is for the selfish builds -- the old fashioned bruiser builds, or the old "big wall" tank builds -- to be better. To be on equal terms, which means that I should be MUCH tankier if I opt to make myself very durable at the expense of being able to protect my team like I could if I chose to buy Locket, or Vow, etc. I want to at least have the opportunity cost between these items be more meaningful than it is right now. Because right now, there really isn't one, and I think you guys are gonna realize this soon.

is, that they can go intoa fight and upfront start dealing damage, while these melee carries have the disadvantage that theyre much easier to completely wall out of a fight and entirely deny them their ability to deal damage. marksmen have more freedom of positioning due to their auto atatck range, which makes it incredibly harder in comparison to completely zone them out of a fight and deny them their ability to carry.
is that these champions are skillshot reliant and have to constantly keep hitting their abilities in a fight to maximize their dps. while marksmen can dps reliably thanks to relying on direct targeted attacks. its impossible to miss an auto attack on
while you can outplay
who have similar unreliability in their ability to carry. ezreal has to consistently keep hitting his q in a fight in addition to his auto attacks to maximize his dps. draven has to keep catching axes.
with 2k bonus health and locket would shield all allies by 20% of their max health on the locket active.
+
+
+ 700 (3400)
400 HP
300 Mana
65 Armour
10% CDR