ADC in 2017 and why they aren't as weak as you think they are

Unlucky47··2 votes·1,766 views

With the primary focus of damage abilities and cc being aimed at marksmen, carry junglers and mid laners are having a much easier time in fights. Sure it might suck for the adc player but it would for anyone like mages or assassins. With cc down, mages and assassins can just dominate the enemy carries. This is my explanation as to why most marksmen retain decent win rates.

Basically people are upset that they get cced and die instantly when it's actually helping their team for the most part.

11 Comments

ViiLLAiN2 votes

they arent that weak they are just balanced. I used to think they were weak until i just started playing 10x safer. and they can easily do dmg if u just dont die and respect the fact that people have alot of gap closers now

I will obliviate2 votes

hahahahahaha... a thousand mid and top lane mains that are crying about ADCs... that's all I see here... because yes... ADCs are weak... Twitch and Vayne are not... but ADCs like Sivir, Ashe, Cait etc... WAY too weak in terms of dmg... WE ARE ADCs... the letter C means CARRY!!!... not do some dmg until you die for the team.... I dare you... take Sivir or Cait and go solo kill a full tank Nautilus or Maokai... or Garen.. or whatever the hell 5000HP tank you want... you can't!!!

why? no.1 because his armor does a better job at mitigating dmg than your items do at dealing it... no.2 Because his burst dmg is more than your lifesteal unless you're Vayne... in which case they will start crying because they actually died... like tanks should be immune to dying... no.3 Because every damn champ in this game has %dmg... EXCEPT ADCS... which is actually mental... because the ADCs are the squishiest champs in game... so they should do more dmg... right now if you are an ADC, no one will fear you... they only fear the possibility of them messing up every single skill of theirs so you can shine and win a teamfight... and they call this balanced...

So, gentlemen... it's ridiculously easy to understand... ADCs should be better at killing people FASTER... because the game has become MUCH FASTER... and ADCs are so WAY behind that they have become useless unless no one focuses them in which case it's not that they shine because of the champ you play but because ALL the other team is complete morons... great...

Oh, and when I play ADC, I can do great numbers...meaning few deaths... do you know how? whenever I see someone... I RUN!!!... yes... when I am super fed, I still run... because I can't solo kill even a bullshit assassin... when an assassin is 0/4 and I am 4/0 I should be able to kill him EASIER... and not pray for him to be as bad as his score says...

Being OS by an assassin is totally fine with me... it's his job.... but when I am fed I should be feared more...

The perfect example for what is wrong with this game for me is the Black Cleaver... the PERFECT AD tank item... it gives EVERYTHING... the only thing it doesn't do is make coffee... look at it's stats... 300HP (Good amount), 50AD (HUGE for an item that gives HP... way too much) AND on top of all those... it also gives them arm pen... I mean come on... they don't need it.. they are tanks... or off tanks or whatever...

tanks should be about soaking in dmg.. not making solo kills... when did that make sense? A tank should be useful for HELPING the team in the fight... not taking a triple kill because his skills do enough burst dmg to do GREAT dmg on squishies... even if they can't one shot me... they can actually get me so low that I have to leave the fight immediately... and when I try that, they chase me easily because most times they are even more mobile than me...

Look, if you want to have a bursty game, make the ADCs more bursty too... if you want to have a more balanced paced game, lower the burst of the others... but you have to do SOMETHING... because this is NOT WORKING mathematically... the math are not making sense... and it's not because I am a crying adc... it's because when it comes to math there is only one right result... and this on right now is not it...

Unlucky471 votes

ADCs should NOT do more damage. Have you played league recently? Half of the adcs are killing me in two shots anyways. This whole argument isn't valid. You being a fed adc is completely different from being a fed fighter. They actually build resistance and you don't. The assassins damage doesn't change just because you have Infinity edge and runnans.

The notion that adcs should kill assassins is you basically saying that they should have no counters. The way the chain goes is

Mages > Assassins > ADCs > Tanks

I don't think tanks should be able to insantly burst people, but just killing them is entirely different. Hecarim and vi are tanks that do that and are problems. Sejauni or leona don't instant kill people so I consider them balanced even if they can out duel an ADC

The only thing I agree with is black cleaver. That item is ridiculously strong. But ADCs should be sustained damage. Some tanks need lower damage. That's about it.

MrHaZeYo1 votes

They retain decent win rates because simply by being in the game they have a 50% chance of winning lol.

Unlucky471 votes

You see that's where you're wrong. ADCS ARE SOOOOOOO WEAK RIGHT NOW THEY DO NO DAMAGE AND DIE SO FAST WHEN THEY DON'T BUILD RESISTANCES SO THEY MUST BE WEAK RIGHT??? Honestly all ADCs need a permanent stacking graves e whenever they auto someone.

/s

MrHaZeYo1 votes

No, I'm right. If Cait and Jinx are the two teams ADC, one will win, one will lose.

Doesn't matter if both go 0/20, one will win, one will lose. Thus 50% chance of winning from the start.

Obviously other things factor in, such as Match Ups, does the enemy have a Assassin, do you have good peel.

Either way though, when you que up as Bot, you havea 50% chance of winning before the que pops.

HeresyHorus1 votes

guys just try adcs in nexus siege where everyone gets equal gold and exp and see adcs in their true form.

they become disgustingly unfair to play against quickly.

all this "adc in 2k17 lol" is just bullshit from BAD adc mains who want to walk straight into anyone alone and afk aa them and win.

only then they will be satisfied.

I will obliviate1 votes

that is not true... I am tired of having huge tanks walk under my turret and take me down without me being able to do anything while they don't care about the turret because it does literally NO DMG to them...

the fact is that I can't survive against anyone in 1v1... when all the other laners can... and ok... I have my supp... well, if ANY CC spell hits me when someone comes for a gank I am dead... and let's say I am ok with that... shouldn't I have something better than AAs to shoot back? Because my favorite ADC is Ashe... and in terms of DMG... all she has is AAs that do not have the range to save her... because when I shoot my first AA, you will jump on me and delete me... so either give me more tools to work with or keep crying about ADCs being OP when they are actually the most underpowered champs in game right now...

Because for me to kill you it takes 20 AAs and for you to kill me it takes 2 skills... and hitting a skillshot is not astrophysics.... it's damn easy... come on.. stop complaining when you CLEARLY have the advantage in every way

røckstãr1 votes

Screw what people say about ADC's. Twitch is lowkey OP. His invisibility and ult give him the tools to stay alive and deal tons of damage to the entire enemy team, not to mention when they try to run you just click W for an execute. Its also super fun to do(who doesn't like shooting turrets out of their range?)

Colgate Gator1 votes

It's not that they're weak, they're weakER than they used to be. So of course people began going full hyperbole mode about it and demands buffs.

If they truly were outright outclassed, people would be using something else, except for the occasional cheeky Ziggs bot pick or whatever mage, 90% of your games WILL include 2 ADC, because they have a function in the game.

Unlucky471 votes

Yeah I've been pointing out to people that technically the Jungle would be the weakest role in the game. 2/3 of the champions retain below 50% winrates and can't actually clear the jungle decently. The marksmen are, by comparison, significantly more balanced because most of them fall around 50% winrate give or take a little.

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