Revive Karthus if he gets a takedown during death defied
with 10% HP per takedown, but with a 5 minute cooldown on the revive portion.
with 10% HP per takedown, but with a 5 minute cooldown on the revive portion.
He originally revived in beta when he got a takedown in his passive. It lasted only 1 week before being removed. lmao
He originally revived in beta when he got a takedown in his passive. It lasted only 1 week before being removed. lmao
yea I know lol but now with all the powercreeped shit in this game I don't think it would make a big difference, if it had a 5 min cd on it
I think Riot had some ideas for balancing it but they decided it wasn't a healthy mechanic to keep in his kit on a fundamental level.
There's no other champion in the game who poses a big AoE threat in teamfights AND can die in the middle of a team and continue damaging them. So he already has so much potential to punish you if you kill him at the wrong position/timing, that a revive on top of that would be too much even if it had a cooldown.
I could see takedowns extending his passive duration by a few seconds each.
Giving the enemy 2x takedown gold would be oof
Giving the enemy 2x takedown gold would be oof
Yea the same way anivia and atrox give 2x takedown gold
Anivia is 100% hp, and Aatrox can move. Reviving with 10% hp would be certain death for all but tank Karthus
Anivia is 100% hp, and Aatrox can move. Reviving with 10% hp would be certain death for all but tank Karthus
I was referring to the fact that there's no takedown gold on those preliminary deaths.
Oh lol