Revive Karthus if he gets a takedown during death defied

Malak··2 votes·1,211 views

with 10% HP per takedown, but with a 5 minute cooldown on the revive portion.

10 Comments

Khristophoros2 votes

He originally revived in beta when he got a takedown in his passive. It lasted only 1 week before being removed. lmao

Malak1 votes

{quoted}

He originally revived in beta when he got a takedown in his passive. It lasted only 1 week before being removed. lmao

yea I know lol but now with all the powercreeped shit in this game I don't think it would make a big difference, if it had a 5 min cd on it

Khristophoros1 votes

I think Riot had some ideas for balancing it but they decided it wasn't a healthy mechanic to keep in his kit on a fundamental level.

There's no other champion in the game who poses a big AoE threat in teamfights AND can die in the middle of a team and continue damaging them. So he already has so much potential to punish you if you kill him at the wrong position/timing, that a revive on top of that would be too much even if it had a cooldown.

BobaFlautist2 votes

I could see takedowns extending his passive duration by a few seconds each.

Malak1 votes

{quoted}

I could see takedowns extending his passive duration by a few seconds each.

hey I like this idea

JeaneGreene1 votes

Giving the enemy 2x takedown gold would be oof

Malak1 votes

{quoted}

Giving the enemy 2x takedown gold would be oof

Yea the same way anivia and atrox give 2x takedown gold

JeaneGreene1 votes

Anivia is 100% hp, and Aatrox can move. Reviving with 10% hp would be certain death for all but tank Karthus

Malak1 votes

{quoted}

Anivia is 100% hp, and Aatrox can move. Reviving with 10% hp would be certain death for all but tank Karthus

I was referring to the fact that there's no takedown gold on those preliminary deaths.

JeaneGreene1 votes

Oh lol

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