So I think I've identified the looming problem in league of legends for many players
To preface this, i'm not going to be necessarily offering solutions in this thread just explaining how i constructed the hypothesis. Sry for the wall.
Hypothesis: The complexity of the game has gotten too low.
#What do you mean? So to be clear, i'm not talking about depth. The game still has a significant amount of depth in it, and that should be maintained, if not expanded further. This video probably does a better job of explaining the difference, as far as game design is concerned. https://www.youtube.com/watch?v=jVL4st0blGU
- However, the TL;DW version would be (thx GaleGrim in the comments of that video)
- "depth is how much the player CAN think, what variables they can use.
WareWhere as complexity is how much they HAVE to think and on what caliber."
So using these definitions
- Depth: Potential understanding of the game
- Complexity: Required understanding of the game
#How do you figure?
Not all players like a game just because it's deep. Removing the complexity from the game takes away the exploration of the unknown for many players and the potential for discovery, making it unenjoyable.
There are a few things which point me towards this hypothesis.
- The identifiable difference between bronze to mid-plat players has become more blurred.
- Niche builds have become less viable and/or cookie cutter builds have become more viable.
- The lack of champion diversity.
##1) Ranked obscurity The hypothesis would predict, low-complexity + large-depth = very large pool of roughly equally skilled players (those who don't put much thought into the game), then a rapid increase in player skill (those who choose to put significant thought into the game).
So i personally don't play ranked, never really cared how good i was if i was having fun so why play "tryhard mode". However, I've seen, and had, much discussion here and there with higher level players, that see the skill between the lower ranks to feel very similar. In that the difference between the skill distribution across the ranks seems to be exponential. Starting out slow, then rapidly picks up.
##2) Niche Viability / Cookies! The hypothesis would predict, that as complexity lowered, the reliability of cookie cutter builds would increase. The reasoning behind this is along the lines of "you don't need to think as much to pick good items", remember this is using the above definition of complexity. Niche builds would be affected by complexity, because their viability is dependent on the reliability of the meta builds as far as items are concerned.
Besides the obvious lethality builds. Checking website traffic for the 5 of the more popular league of legend websites that either provide build data or builds. (mobafire, probuilds, champion.gg, op.gg, lolking) All have been increasing in traffic, the only exception being lolking. Mind this traffic increase needs to be compared to the change in active players, as an increase in active players could result in a relative growth for these other websites.
##3) Champion diversity They hypothesis would predict that as complexity lowered, champion diversity would go down. This is because each champion has their own levels of complexity and depth. Assuming equal power/reliability, low-complexity/high-depth champions will be very popular at low levels, where as high-depth champions regardless of complexity will be popular at high levels. Mind you, the extra factor of power and reliability, which i cannot take into account but has no effect on complexity or depth does play a significant role in this. E.g. Increasing the damage of a champions' Q makes them stronger without a change in depth or complexity.
Riot themselves will admit to this one, if your own experience isn't enough.
This is a working hypothesis and might not accurately predict all factors of the game, both listed and not listed in this post. If you can think of something which doesn't fit the hypothetical model feel free to leave feed back (The more rage the better).