The Cinder Changes,...

Troy242621··1 votes·307 views

Seem like it was changed in the opposite way it should've been. Was it really tanks abusing it? Was Shen Rammus Nautilus Sion jungle just too strong with it? Or was it tanky damage dealers abusing the Hell out of it?

Seems like they should've nerfed the flat health and left the % scaling alone, making it more desirable for full tanks and less desirable in a hybrid build.

3 Comments

Troy2426211 votes

But, it's O.K. They released an item that gives damage scaling on your own tankiness. This cannot possibly backfire in any way.

Yosuke Apperu1 votes

Sated is still far worse.

MudintheWater1 votes

It isn't that big of a deal. I play Mumu jungle a lot and quite frankly cinderhulk is mostly useless until I have three items. This change gives me just a tiny bit more survivability early-mid game when I do not have all my tanky items yet.

Full build I lose 45 health. Old cinderhulk I would habe 2k bonus health, new cinderhulk I have 1.955k bonus health. That's hardly a difference, but for mid game, when the vast majority of games are actually decided, I have an extra hundred or so healh. That's a win.

That said...

I do not see any reason to nerf cinderhulk's late game. By late game devourer is so much stronger than any other enchantment that nerfing cinderhulk and ignoring devourer is just asking to see all the devourer junglers continue to have 52-55% winrates while only a few Ruinglaive and Cinderhulk junglers are even viable.

More from Gameplay

More by Troy242621