Why are there so many basic attack triggers for runes?
Of the 17 keystones, 11 must be triggered by auto attacks and 3 can be triggered by auto attacks.
Why is there such an over reliance on auto attacks as triggers for the keystones?
It's not unreasonable to think that this could be one of the major contributing factors to the lack of keystone diversity you see. Everyone who doesn't rely heavily on auto attacks fights over the same 6.