Satchel Charge (W) will now destroy turrets if they are below 25/27.5/30/32.5/35% health
Upcomming Ziggs change in the mid season patch. I mean.. WHAT!?
How could this possibly be balanced.
Upcomming Ziggs change in the mid season patch. I mean.. WHAT!?
How could this possibly be balanced.
support here I come
Ziggs IS a Demolition dean, it's his job to blow shit up. How this hasn't ocurred to Riot before, I have no clue.
I like the idea of tower-f$%^& mage in general, but the numbers scare me. 35% of towers HP on ability with 1000+325 range....
It seems like a lot of the % health. At least it doesn't do that damage to the tower normally. Just 4 rank 1 satchels to destroy the tower. I am skeptical but waiting to see. I saw a video where one satchel was used to destroy both low health nexus turrets. THAT seems excessive.
Its only destroys if its BELOW that threashold does he get to hexplode the tower. It doesn't deal damage to it if its above it.
His W is usually leveled last, but with this change, chances are his maxing order will now become R>Q>W>E.
I like this change a lot. It forces you to play more aggressive against him instead of farming under your not longlasting turrets and play the waveclear game (which he might win anyways). Ziggs needed some love for a while now and this buff is really a big one.
its 1 adc autoattack and ziggs uses his only escape tool to do that