IDK how I feel about Rammus Changes on PBE

MrHaZeYo··3 votes·2,359 views

Rammus [changelist] Spiked Shell (Passive) [Removed] No longer gives 25% of armor as AD [New] Rammus deals 8-20 (+10% Armor) bonus magic damage with his basic attacks. Powerball (Q) Maximum movement speed adjusted from 155% to 145+5% per level Duration lowered from 7 to 6 Collision detection size reduced and made more consistent "impact radius unadjusted" and "checks more frequently" [src] [New] spell is now channeled and can be interrupted Damage reduced from 100/150/200/250/300 (+100% AP) to 100/135/170/205/240 (+60% AP) Cooldown reduced from 16/14.5/132/11.5/10 to 16/13.5/11/8.5/6 Slow changed from 20/25/30/35/40% to 40/50/60/70/80% Slow duration lowered from 2 to 1 Defensive Ball Curl (W) Bonus armor adjusted from 40/60/80/100/120 to [20 + 50/55/60/65/70%] Bonus magic resist adjusted from 40/60/80/100/120 to [20 + 50/55/60/65/70%] Cooldown reduced from 14 to 6 [New] Slows Rammus by 60% during the effect [New] Can be toggled off early [New] While defensive ball curl is active, Spiked Shell (P) deals 150% damage and also deals Spiked Shell's damage back to enemies that basic attack him. Frenzying Taunt Renamed from Puncturing Taunt to Frenzying Taunt [New] Casting Freenzying Taunt grants Rammus 20/25/30/35/40% Attack Speed for the duration of the taunt. [New] Frenzying Taunt's Attack Speed bonus constantly refreshed while any of Rammus' other spells are active. [Removed] No longer reduces the target's Armor by 5/10/15/20/25 Tremors (R) Damage reduced from 65/130/195 (+30% AP) to 40/80/120 (+20% AP) [New] Slows enemies in damages by 8/10/12% for 1.5 seconds, stacking up to 8 times [New] Deals double damage to structures

25 Comments

Jorencice2 votes

Hmmm.

Don't like that W change.

In the league of mobility anything moving 60% slower is going to be a joke to kite.

And his passives a joke now. Even with 500 armor it's going to be hitting for like... 40? Damage after mitigation.

(Don't quote me on passive it might be better didn't care enough to do math)

Although at 40% CDR his W and Q have a 3.6 second cd.... HMMMMM

Catastrop1 votes

{quoted}

And his passives a joke now. Even with 500 armor it's going to be hitting for like... 40? Damage after mitigation.

You're right actually, you can't even say it's a buff because not only is the bonus magic damage even comparable to the ad he'd have gotten, just building MR works on everything he can do without any strong autos to weave in. Really, it's just straight up damage nerfs across the board.

Mal the Red2 votes

Wow... They freaking Olaf'd him.

Very Hard Engage2 votes

http://dccc.org/wp-content/uploads/2016/05/dumpster.png

straight damage nerfs no extra utility.

rammus powerball interuptable = gutting dont even bother with the cdr change, its gutted.

DBC no longer gives base? gutted well i wanted to die to graves/lee sin level 2 - 16 anyway...

passive? DESTROYED!!!!

riots afraid they cant balance item changes around rammus, now an outliar, they have to destroy a whole champion and make him 95% magic damage so adcs have 1 less thing to complain about.

no longer will i have "enemy team picked full ad, time to punish them" champion. riot you are directly encouraging autoattack garbage monstrosities with this dumpster fire.


literally foretold veigar/rengar/malz/zyra changes being god awful.

now here we are again riot. THIS IS A TERRIBLE IDEA.

Big Lincoln2 votes

seems pretty good to me

W maxes last now, gives more damage than you think since the 150% bonus damage to passive also applies to his return damage, and also goes up further with abyssal which is probably core on him now. after i think 200 armor new W is better than old, which can be as soon as you get tabi+thornmail in the mid game i'm pretty sure. his clear has improved as far as i can tell, and so has his roaming with Q cooldown (you max second, gives you a lot of ground to cover).

my only complaints from trying him out are Q being stoppable for such an obvious ability and W slowing you by too much; if it were in the 30% ballpark I think it would be more reasonable, and it might indirectly make item 3009 more appealing on him if Tabi's isn't absolutely necessary. I would say make him lose his MS if he eats a hard CC and have to ramp back-up, instead of making it a channel

MrHaZeYo1 votes

Thanks for the insight.

Exely1 votes

Dude that W slowing you down for 60% clearly makes u useless in tf and easy to ignore, they legit killed rammus.

hhaavviikk2 votes

looks like this is also aimed at destroying AP rammus because fuck diversity

ƒrostγ1 votes

A new cancer is about to be born.

Blyted1 votes

[{quoted}](name=Frosted Prince,realm=EUNE,application-id=3ErqAdtq,discussion-id=E83LlVAv,comment-id=0000,timestamp=2017-05-02T23:48:14.077+0000)

A new cancer is about to be born.

You think so? To me it looks like QSS just became more effective against him.

ƒrostγ1 votes

{quoted}

You think so? To me it looks like QSS just became more effective against him.

He basically got a huge buff to his damage and to his 1v1 potential. His taunt allows him to stack his ultimate, so that 60% speed debuff on his W will be non-existent

Blyted1 votes

Looks like changes just to say "Hey look we changed something". I imagine that these changes were discussed during the underwhelmining a.k.a. tank update. Disappointing.

BlackFlux1 votes

So,now his W is in the style of AurelionSol's where It can be used rather frequently in what is practically a toggle but has a short CD when OOM/turned off....

One Ashe On1 votes

my thought of those change: Atrocious ! Passive: It was fun to hit 200+ AD because of your armor and it made lane rammus a thing because he was able to kill tower pretty fast. Q: Channel spell that can be interupted by now silence, Kass Q, and fear ? Like what the fuck is wrong in Riot head ! W : Base was 120 armor and magic resist, but now he gain 20 base and 70% of his armor and magic resist so even full build, you won't outclass his old W, and magic resist, since Rammus isn't into magic resist to start with, he will be lower than before ! THEY EVEN REMOVED THE DAMAGE REFLECT ! It now get reflected from his passive wich is a nerfed versions of his old W ! He even get slowed by his own spell by 60%? Even blitzcrank don't get slowed that much after using his W! E: Wow... Rammus is really an attack speed champion ... he really need the attack speed buff.. for lane rammus that's just another nerf right in the face, the armor reduction was actually helping him giving some utility toward allies AD champion . Now it's just useless.. R: Damage reduction..? Lame... They added a slow, good thing and it now does double damage to turret... with damage nerf it will be almost the same so not so good...

So in conclusion, PLEASE DON'T LET THOSE CHANGE GOES LIVE RIOT. YOU WILL DESTROY A CHAMPION I LOVE TO PLAY !

MrHaZeYo1 votes

Well I'm glad most of you agree with me, they just destroyed my favorite tank.

Meep Man1 votes

Seems ok to me. Will have to test it out for myself later, but I don't see any huge "that breaks him" for me. I feel like people are judging this too hard as well as not giving it a chance on the PBE.

Darkdemon6531 votes

I don't see him getting anything but worse. There are definitely a couple good things, but a lot of stuff doesn't make sense. And the stuff that does make sense but is bad doesn't seem to have proper compensation.

aSmartAlec1 votes

Riot you have once again done the dumbest absolute worst job possible which we are used to you doing but enough is enough. This has been my main champion since I started league and he has never been viable and he has never been op and yet you still want to change him just so you can say "we change things at riot." I will stop playing league of legends as a whole of you gut this champion like this. After all the seasons of learning how to build and play this champion and make him seem viable due to constant practice and dedication I'm begging you to not do this to this champion. He's not strong as is you morons are going to destroy a champion that is everything to me, and if you buff these numbers then you'll soon gut them after you make a buck off of his skins and merchandise that sells due to his popularity. Stop ruining your own game, stop rioting everything up just leave things the way they are!

MunchCrunchLunch1 votes

so his W is no longer a thornmail ish ability.

huge nerf. his passive isn't as strong as the old one.

If he can somehow clear better it might be ok but idk thats a big nerf.

ChaddyFantome1 votes

quite the opposite.

Exely1 votes

bruh rammus is dead, movement speed has always been a way to counter rammus early game, now anyone with regular boots counter him throughout the game.

LadyRenly1 votes

I don't like any of these changes. I'd rather play Aatrox.

TheyCallMeRift1 votes

Math people... math.

Let's start with ramus' new 'w'. I'm going to guess the 70% number applies to bonus armor rather then the flat total amount of armor you've got, or things get really absurd. But let's run the numbers for just bonus armor for now. With 100 bonus armor it's weaker then it was previously, you'll wind up with 90 armor/mr instead of the old 120, but if you build up to 200 bonus armor then you'll wind up with 160 armor/mr as opposed to the old +120 flat. So arguably it's actually stronger then it used to be. 200 bonus armor is easier to come by then you think since that' like, dead man's plate, iceborn gauntlet and the gargoyle stoneplate (assuming you're in a team fight). Pretty sure gargoyle stoneplate will be a required item on im now.

Let's talk about his passive. his passive is now 20 (+10% Armor) instead of the previous 25% of armor as AD. So let's revisit the hypothetical +200 armor scenario. In this situation in the old version you get 50 AD. In the new version you get a base of 40 magic damage on hit. With his reworked taunt you also get attack speed, so if you've done nothing else you probably wind up with more damage. But let's assume that you don't for the sake of argument. While his 'w' is up you'll get the bonus armor from it (as above, so let's calculate for 160 armor) so his base armor of 104 + 200 from items + 160 from activating it nets him temporarily 464 armor. He then gets 20+10% of THAT value for 66.4 damage per hit and THEN he gets it boosted to 150% BOTH for when he get's auto attacked AND when he attacks someone pushing that number further up to 99.6 damage. 99.6 damage every time you shoot him or he hits you. That is nuts. That's not including say, a thornmail as one of those items. Thornmail, if we swapped out items to make that valid with similar math returns 90 points of magic damage + 15% of the thing that hit you. Put that together and you can return 186.6 damage per auto with only 200 bonus armor. For comparison previous value was 65 +10% armor and no bonuses so in the same scenario you would have had 107.4 damage return, with that 50 ad instead of 99.6 damage return with 99.6 on hit damage or 157.4 vs 199.2 damage... and that's ignoring doing the math for that bonus 40% attack speed.

What nerf? Yes, with less than a bonus of 200 armor his numbers are perhaps mildly lower then they were before but anything past +200 armor and it gets real silly real fast. I'd argue that he also scales better You walk up to someone and tremors and taunt them, then trigger your defense curl and things get real dumb real fast. That's a 96% slow off his ult at max ranks once it's hit you 5 times plus the taunt makes you walk into that potential 99.6-186 points of damage return while rammus hits you repeatedly for AD + 99.6 magic damage on hit at + 40% attack speed. That sounds like a nightmare as an ADC. And with temporarily 454 points of armor you can totally tower dive. Updated move speed on his powerball just makes that easier to accomplish even though it's now possible to shut down with CC. Which used to be a big deal but now it's got like a 4 second cooldown with CDR.

So before you continue lamenting... take a second to actually look at the numbers. From my perspective he's received some pretty fantastic buffs, albeit with some counterplay.

OrangeRedemption1 votes

He would be tollerable if the W didn't slow. But the thing is, even if he gets potentially more resistances in the long run early game he has much much less and the flat MR he got from his old W was to die for. It meant he could actually scale his passive damage by only having to buy one MR item to have a decent amount. Not sure if you play rammus, but I just had a game with him and he is utter garbage with the 60% slow. Even if he has to build more MR the rest of it is at least livable, but the W slowing for 60% is so insane when you take into consideration the fact that its a hard nerf early, and he never had the best jungle clearing in the first place. I'm all for the attack speed buff on his E despite it being a super random and unneeded change because it makes bloodrazor/on-hit rammus more viable but the W is overkill to the extreme.

Also I've had over 200 magic damage delt to the enemy ADC with a thornmail just by them autoing me once with the old W. Not sure how the math stacks up though cause I did have full scaling armor runes and was at least level 16 with another armor item (Probably DMP) on top of it.

Exely1 votes

well at-least I am not the only one thinking of never playing him again. now here it goes another champion no one will be seeing anytime soon, that 60% movement speed reduction is a complete joke telling us not to play him at all. "While defensive ball curl is active, Spiked Shell (P) deals 150% damage and also deals Spiked Shell's damage back to enemies that basic attack him." lol the adc and apcs will be laughing while watching a Rammus with 160-170 movement speed trying to reach them to give that basic. I'm actually very sad with those changes and now a champ has died to me.

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