An long and in-depth list of proposals to balance the ADC class as a whole, part by part

koshkyra··1 votes·248 views

Hello, these are ALL of my proposals to balance the ADC class. I will address each of five issues seperately, and then reflect on it. I will be as in-depth as possible and will suggest everything i think should happen.

If you do not want to read all of this, thats fine, this post is going to be very long anyway. Just skip to one of the following six sections:

Section 1: Itemization Section 2: Runes Section 3: Nerfing the strong/overbearing Section 4: Compensating for the weak/underwhelming Section 5: Untouched champions Section 6: Reflection

Thank you. Ill get right into it.

#1: Itemization

Right now, i believe the main problem with the adc class is that their itemization is very potent and easy to abuse. I have some suggestions (mostly nerfs) to fix this.

FIRST THING'S FIRST: item 3086 cost: 1200 gold ----> 1300 gold

item 3087 Bonus magic damage: 60-160 ----> 50-150 Bonus magic damage to minions: 99-264 ----> 80-240 Critical strike bonus damage modifier: 100% ----> 80% Cost: 2600 gold ----> 2700 gold

item 3094 Bonus magic damage: 50-120 ----> 50-110 Maximum range increase: 150 ----> 125 Cost: 2600 gold ----> 2700 gold

item 3085 item 3046 costs: 2600 gold ----> 2700 gold

item 3031 Attack damage: 70 ----> 65 Critical strike bonus modifier: 50% ----> 35% Cost: 3400 ----> 3300

item 3072 Attack damage: 80 ----> 75 Overheal shield: 50-350 ----> 50-320 Shield fade delay: 25 seconds ----> 20 seconds Cost: 3800 gold ----> 3700 gold

item 3147 Ranged champion bonus damage: 45-300 ----> 40-280

item 3139 Quicksilver (Active) cooldown: 90 seconds ----> 120 seconds Cost: 3600 gold ----> 3500 gold

item 3006 Attack speed: 35% ----> 30%

THOUGHTS: ADC itemization currently offers high burst damage and survivability, which is unfair for the class that is supposed to have neither of those things. These nerfs should tone it down a bit without drastially gutting everything.

#2: Runes

Runes aren't too big of a deal, but some of them are still slightly out of tune and could use some readjusting.

Press the Attack Bonus physical damage: 30-120 ----> 35-140

Fleet Footwork REMOVED: Increased healing on critical strikes Healing AD ratio: 30% ----> 30-40% (based on level)

Triumph Missing health restoration on takedown: 12% ----> 10%

Overheal Self-healing conversion to shield: 40% ----> 30% Shield duration: 7 seconds ----> 8 seconds Shield strength: 10 (+10% max health) ----> 5 (+10% max health)

THOUGHTS: Right now, the defensive runes available to ADCs are very potent and unfair to enemies as they provide an unnecessary defensive advantage. However, some offensive runes such as Press The Attack are underwhelming in terms of effectiveness and could use a love tap or two to get them more usable.

#3: Nerfing the strong/overbearing

Many ADCs are currently outshining their friends by a wide margin, so a few nerfs here and there should be in order.

Tristana REMOVED: Rocket Jump (W) resetting cooldown on kills and assists ADDED: Rocket Jump (W) refunding 40/45/50/55/60% of cooldown on kills and assists Buster Shot (R) magic damage: 300/400/500 ----> 250/350/450

KogMaw Icathian Surprise (P) true damage: 125-550 ----> 125-500 Bio-Arcane Barrage (W) duration: 8 seconds ----> 5 seconds Bio-Arcane Barrage (W) cooldown: 17 seconds ----> 18 seconds Base health: 517.9-1911.8 ----> 532.8-1926.8

Vayne NEW: Condemn (E) is now a linear skillshot with 1600 projectile speed Silver Bolts (W) true damage: 4/6/8/10/12% ----> 4/5.5/7/8.5/10%

Ezreal Mystic Shot (Q) cooldown reduction per ability on-hit: 1.5 seconds ----> 1.25 seconds

Xayah NEW: 0.5 second delay on activation of Featherstorm (R)

Twitch Ambush (Q) duration: 10/11/12/13/14 ----> 4.5 seconds Spray and Pray bonus auto-attack range: 300 ----> 200 Base health: 525.1-1902.1 ----> 532.1-1909.1

Varus Attack damage growth lowered from 2.41 to 2.2

THOUGHTS: A lot of ADCs have been performing with way too much safety, whether it be their high self-peelage or just simply that they can do way too much damage too safely. Hopefully these changes will address that.

#4: Compensating for the underwhelming/weak

A lot of ADCs are also either underperforming or will be heavily impacted by the nerfs to itemization and runes. These buffs should help them out.

Ashe Hawkshot (E) recharge time: 90/80/70/60/50 seconds ----> 80/70/60/50/40 Base movespeed: 325 ----> 330 Base attack damage: 65-103.4 ----> 67-105.4

Lucian Lightslinger (P) second shot AD ratio: 50/55/60% ----> 60/65/70% Piercing LIght (Q) mana cost: 50/60/70/80/90 ----> 50/55/60/65/70 Attack speed growth; 3.3% ----> 3.4%

Sivir Auto attack range: 500 ----> 525 Boomerang Blade (Q) mana cost: 70/80/90/100/110 ----> 60/65/70/75/80

Will update shortly, thanks to anyone who has read this so far, please give your opinions (i am not done with section 4 either)

13 Comments

Kaìju2 votes

As someone who plays a ton of Ashe and Sivir these buffs would break them for someone with the experience to make use of them. As for Kog, he would need some kind of buff since he is already struggling with his nerf and reducing his W time would nearly Kalista him.

saltran1 votes

80 mana Q Sivir with 525 range xddd and this guy think that this would be balanced.

koshkyra1 votes

please tell me how it would not or you have no reason commenting this

saltran1 votes

I see that your only adc played is MF (and maybe you play it Supp, I don't know) I apreciate your efforts but I can't disagree more with almost every balance change you thought.

If you want to have a better experience and know how to balance adcs what about playing some adc games? with someone like Kog that you would nerf a lot. If you are new to him don't play it in ranked and go chill normals, play 5 games with him and then 5 games with a crit adc like Twicht or Tristana. Or even better, with Sivir.

Then think what would you change from this post or the next ones if you plan to do more. Good day.

koshkyra1 votes

i see that you failed to explain it to me, are you going to admit that you're wrong now?

saltran1 votes

JAJAJAJAJAJAJAJA No, I'm not wrong and imagine how pathetic is your post that you want to gutt half of the adcs and your post is being downvoted in the Boards that already hate all adcs. I'll explain: Even the people that hate adcs and almost want them to be deleted are downvoting your post because it's just retarted in every single fact.

And I don't come to the Boards to have a discuss, I come here to laugh about people like you.

koshkyra1 votes

if you arent going to explain it to me after multiple requests then you are obviously wrong and obviously are aware of this

you call me pathetic and then go on to say that you only come to the boards to "laugh about people" like "me"

please take a look at your life, i am done talking to you, have fun crying while you type back a rage-induced reply that i am not going to read simply because you are not worth the time.

koshkyra1 votes

ashe and sivir just had their itemization nerfed because of other people so i think adding 2 ad, 5 movespeed, and a slightly shorter E cooldown on ashe, and 25 range and -10/30 mana on sivir should be a-okay

Kaìju1 votes

Sivir with max rank Q can nearly out trade almost any other ADC because of its over 1.0 scaling and spell shield. Add enhanced range and Sivir becomes too strong of an enemy, especially in team fights where she can get even more free autos off.

And Ashe, much as I complain about it needs to be slow and vulnerable because if she's too fast she makes immobile champions even more obsolete than they already are.

saltran1 votes

The idea of making IE even more cheap but with less ad is awful. The problem seems to be that hipercarries come too early online, not the lategame.

IEdge should be more expensive and strong since it's the core item of the entire class.

And if they nerf the Berz Boots I swear that every single adc will build Tabis, bad balance choice.

Tristana R dmg is a problem?

What in the world made you believe that Kog passive should be nerfed???? And look at how he's now with the "soft nerf". If they nerf Kog in that way he will drop below 45% winrate and I'm not kidding.

Dude, don't nerf Vayne W, that has never been the problem, she's supposed to kill tanks, the problem is how she can burst through stealth the weak targets.

Nerf Ez Q even more?

I mean, Twicht would be unplayable so I will not complain since I hate him.

Conclusion: You are fking desilusional if you think that this would be a good balance. But in other hand I like Ashe and Sivir and it would be grea, no I don't want my champs to be 5 steps ahead from other adcs. Thanks for showing how people think that balancing a game with 139 champs is easy but in reallity you will only mess it up even more.

koshkyra1 votes

you talk about me taking away 100 gold from ADCs builds and how that would make them come online faster, and completely disregard the fact that i also added 400 gold to their builds, making it a net +300 gain

what

saltran1 votes

No no, I said that ADCS late isn't the problem now, the problem is the 3 items powerspike with IEdge+2 zeal items. And ADCS are supposed to be the best scaling class, so a huge nerf to her lategame doesn't really makes sense for me.

saltran1 votes

Please, just answer this question: How can a human being end up with the conclusion that Kog's passive should be nerfed?

It's probably the most random part about this post and I'm truly laughing.

More from Gameplay

More by koshkyra