Yasuo... something has to give
Yasuos kit is overloaded as hell. When is something going to get removed from his kit or nerfed. Windwall has been a super controdictial ability since his release, just saying.
Yasuos kit is overloaded as hell. When is something going to get removed from his kit or nerfed. Windwall has been a super controdictial ability since his release, just saying.
His ult is the only thing that needs changed up. They added the unnecessary mechanic of "When he ults someone that's in tower range, he gets teleported outside of tower range", which is extremely annoying when his ult target is TOUCHING THE TOWER. There is 0 excuse Riot can give as to why it's fair for him to always land outside of tower range when he ults someone that is legit touching their tower. It's bad enough his passive gets reset, but this? No, it's stupid and needs removed from his kit. He has too much safety with this one ability. This mechanic promotes stupidity in players instead of actual tactical thinking.
Yeah but they have to tactically think if your jungler would allow him to sit in his channel and kill you. Also if you're low enough to get ulted why are you getting hit my the nado
Yasuo players have Lee Sindrome where when someone is ultable, they ult. It doesn't matter who they are or where they are. There needs to be some form of punishment for bad ults, which can't happen if Yasuo gets teleported out of tower range.
I don't really see that happening in my games. I duo with a friend who's a Yasuo main, and when we do the Lee ult into yas Ult combo under turret, he's only outside of turret range if the ult is close enough. If the target was right by the turret as you said, he stays on them inside turret range. I think what you're talking about, if you aren't exaggerating, is a bug.
Yasuo players have Lee Sindrome where when someone is ultable, they ult. It doesn't matter who they are or where they are.
flat out wrong, also "Lee Sindrome" doesn't exist. Lee Sindrome is a relative of Shaco Syndrome, where the ally Lee Sin is garbage and the enemy Lee Sin is Gripex-levels of skill.
There needs to be some form of punishment for bad ults
There is. Infact, the punishment is NOT BEING FED. And this applies to good ults too. If you land 3-5 man ult, you not being fed means you are gonna die. That's how SQUISHY he is. So a bad ult would mean he dies in 2-3 seconds after ulting if it is 3+ people. His ult is something that literally functions as a multiple hard CC, moderate damage ult that puts him out of position IMMEDIATELY. His ult in general doesn't give good usage a reward, it keeps it just as risky as a bad ultimate would be.
which can't happen if Yasuo gets teleported out of tower range.
Oh, so everytime the enemy makes the mistake of being too close to Yasuo for him to land a SLOW MOVING knockup to ult them, its bad for Yasuo to take advantage of their positioning. The only way he gets put out of Tower range is if the enemy is not respecting Yasuo's presence. Removing his Ult safety removes counterplay from his enemies. This change is the dumbest thing to do, because all it would warrant for a compensation buff is a damage buff to kill them faster, so his ult actually does something. Do you want a higher damage Yasuo to make playing against him MORE oppressive or do you want the same one right now that makes it evenly fair?
"Lee Sindrome" doesn't exist
It has existed for as long as Lee has been in the game, you must be new.
There is. Infact, the punishment is NOT BEING FED
That is the single worse answer you could have given as that isn't punishment, that's Yasuo and his Lee Sindrome.
Oh, so everytime the enemy makes the mistake of being too close to Yasuo for him to land a SLOW MOVING knockup to ult them
There exist more knock-ups in the game than just his Q tornado, so again bad answer.
It has existed for as long as Lee has been in the game, you must be new.
it doesn't, people just use Lee syndrome the same way as Shaco syndrome.
?? that's what I said pretty much.
That is the single worse answer you could have given as that isn't punishment
Yeah it is, not being ahead far enough to have durability is a punishment. The only reason you say it's bad is because you think "yasuo cant be that squishy hurdurr". In a 2v2, Yasuo is likely to die first.
that's Yasuo and his Lee Sindrome.
what the fuck does this mean, and your definition of "Lee Sindrome" isn't even USED RIGHT.
Why??
There exist more knock-ups in the game than just his Q tornado
And what exactly is your point here? You think his entire team is gonna try and land other knockups next to him in laning phase? Also, will those knockups benefit his ult being used at all?
Tell me again how many non tanks have an ultimate that can teleport you into tower range, and then suppresses you there?
Oh wait, none of them do, except yasuo....
I have already proposed making something (whether Windwall or an active item) a wall/barrier that slows down projectiles that pass through it, rather than destroyed them completely. Inspired by "Missile Dampening" from Diablo 3.
He's not overpowered, just annoying to play against. The same thing happened with Zoe so they had to basically give her a mini rework months after release (Q and slight passive rework).
yea but yasuo has been in this annoying af state since his release.
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He's not overpowered, just annoying to play against. The same thing happened with Zoe so they had to basically give her a mini rework months after release (Q and slight passive rework).
He is kinda a different beast from Zoe where he does the following better than her:
CS and Wave Clear Sustain Scale Tankier Windwall
In comparison what she does better is:
More range More RNG(not sure this is good or not)
I mean his W pretty negates her entire kit and a lot of ranged champs as well which makes him unique in that regard.
In comparison what she does better is:
Better range
Better RNG
More summoner spell usage
Better Damage
Better Burst
less counterplay
More mobile in general
and Zoe has no windwall so Yasuo can't do better with windwall, unless we include singular abilities
[{quoted}](name=Yaśuo Main,realm=NA,application-id=3ErqAdtq,discussion-id=E1y1KbAs,comment-id=000000010000,timestamp=2018-03-13T19:56:52.535+0000)
Better range
Better RNG
More summoner spell usage
Better Damage
Better Burst
less counterplay
More mobile in general
and Zoe has no windwall so Yasuo can't do better with windwall, unless we include singular abilities
Zoe doesn't do better damage (DPS) than Yasuo, nor is she more mobile barring occasional summoner cheese. Be real lol.
better damage (DPS)
better damage and better DPS aren't the same thing. you know what DPS means? Damage per second. having better damage doesn't increase DPS. this is why assassins can do more damage but have lower DPS than ADC's.
more mobile barring occasional summoner cheese
Keyword: Cheese
everytime you flash, she has 2 flashes. which is dumb.
everytime you ignite, she gets it as well. it's INSANELY broken.
ALSO, HER ULT. she has 1 flash, multiple ults and more than 1 flash if you flash away or towards. She goes over walls MUCH better than Yasuo. Zoe has better distance travel abilities, and mobility than yasuo. You'd know that if you read Yasuo's E which translates to low damage low distance targeted DASH. In river, he can't dash for shit other than one time every 7 seconds.
Low health so he can't be taken top. Melee range so he needs some way to close gaps. W on super high cooldown so you have to use it really intelligently.
I don't know man... he seems fine to me. All other melee champs that are designed to fight long range champs have similary heavy kits. Diana, Zed, Talon and more.
Just ban him. Everyone gets a ban now. There is no reason why Yasuo should ever be in a ranked game.
banning him doesnt solve the problem that riot created a monster
[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=E1y1KbAs,comment-id=00040000,timestamp=2018-03-13T22:39:22.455+0000)
banning him doesnt solve the problem that riot created a monster
Maybe when his ban rate hits 100% they'll reconsider making champions who have unlimited mobility + total invulnerability while all their abilities always do double damage.