Janna changes
If you do not like something please state your own opinions as well!
Janna right now is very obnoxious to play against with her overall passive play style and too much invisible power. I will try to give ideas on trying to address these issues and hopefully fix them and give Janna a more risky, skillful kit rather than this super safe and easy one that she has. Also, I want to try to make Janna as a wind mage, obviously utility mage since she is a support.
Tailwind (Passive): Janna's abilities leave behind wind trails for 3 seconds that grant allies 8% movement speed while on the trail. This effect is increased by 50% for Janna.
Howling Gale (Q): Cooldown: 13/12/11/10/9 seconds; Cost: 90/100/110/120/130 Mana; Range: 1100-1700 units Janna summons a mighty whirlwind at her current location. On reactivation or after 3 seconds, the storm will fly in the direction it was cast, dealing 40/ 65/90/115/140(+75%AP) magic damage to enemies and knocks-up them up for 0.25 to 1.5 seconds, the further the whirlwind travels the longer the duration. Each second the whirlwind charges for increases the damage by 40/55/70/85/100(+10%AP) magic damage and increases the range of the whirlwind.
Zephyr (W): Cooldown: 12 seconds; Cost: 80 Mana; Range: 1000 units Passive: Tailwind's movement speed is increased to 12/14/16/18/20%(+1% per 50AP).
Active: Janna summons a bird at a fixed target location to fly to her location dealing 80/120/160/200/240(+60%AP) magic damage and 25/30/35/40/45% slow to all enemies struck for 2 seconds that the bird travels through. Tailwind is applied to Janna for 3 seconds when the bird meets Janna.
Eye of the Storm (E): Cooldown: 10 seconds; Cost: 70 Mana; Range: 750 units Janna surrounds either herself, ally champion or turret, or an enemy champion or turret with a barrier of wind.
Ally Cast: Janna shields an ally champion or turret for 80/120/160/200/240(+80%AP) damage for 5 seconds. The shielded champion has Tailwind applied and leaves behind Tailwind's wind trail while the shield still holds.
Enemy Cast: Janna surrounds an enemy champion or turret with dark wind for 4 seconds to cause that unit to take 10/15/20/25/30(+10%AP) bonus attack damage from ally basic attacks and 80/110/140/170/200(+50%AP) magic damage immediately. The affected enemy champion leaves behind Tailwind's wind trail while the effect holds.
Monsoon (R): This ability would be unchanged.
Hope you appreciate the ideas! Have a nice day! ~ Stacona
After Notes: Zephyr works like a reverse line skill shot that instead of start at Janna's location and ending at the target location, it begins at the end and ends at Janna's location. Eye of the Storm is simply to force decision making here so that you either protect an ally with your shield or use it offensively for damage for you and your team, right now this ability grants too much power with a lot of defense and offense; this ability will just give a shielded unit movement speed from her passive.
EDIT: There was mention that Janna is suppose to be a very mobile champion, so I gave back a lot of her mobility, but it remains as a purely active decision, there is no free, passive mobility.
