Jungling is now anti-fun

Transairion·11/28/2014, 10:04:50 AM·2 votes·941 views

Can't even have fun with the jungle role in Normals anymore, it's either pick an always top-tier jungler like Lee Sin or prepare your anus you're screwed.

New jungle items are awful and 90% "pick what smite you want", with almost everything else being relatively awful and niche. There's little, if NO sustain at all from the health/mana regen portion that makes tanking in the jungle all but unviable again, and the jungle is basically "kill it before it kills you"... which means pick something with a lot of damage.

Oh, and did I mention the best item is the counterjungling one so you'll lose half your jungle mobs to the other player's jungle carry?

I really don't see the improvement, or increased diversity or anything and I feel shoehorned into playing a small handful of champs. There's almost 0 room for creativity or fun.

I did a game just before patch that was AP Jungle GP, had oodles of assists and no deaths.

Post patch? Can't even survive the jungle clear.

Tank Gnar? Nope.

Basically anything that isn't OMFGLCSWATCHDEMPLAYS material is out. And that's bad.

Seriously though what part of these new jungle items are meant to be an improvement over the old ones?

6 Comments

Kuroi8611/28/2014, 12:05:29 PM2 votes

Seriously though what part of these new jungle items are meant to be an improvement over the old ones?

Personally, I think the new jungle is all around improved, I'm loving the challenge. ^_^

FiendOfOne11/28/2014, 10:40:48 AM1 votes

Actually, Lee has ha a lot more problems in the new jungle as compared to high sustain and tankier junglers. Fighters have been having a lot of problems.

I say this as someone who mains tank jungles and in 90% of my games I'm coming out for a level 3 gank at 75%+health.

Grimspeake11/28/2014, 11:03:07 AM1 votes

lol i can still jungle on whatever champ i want pretty much, just make sure u have some armour runes and ls quints