Extreme overclocking as the support
Once again, I have to point this out. As I've pointed it out five times already, and three times after I said I wouldn't do it anymore. But god dammit all, you are all determined to try and force my hand.
This is NORMAL for me, regardless of whether or not it's normal or ranked. I end up having more assists ALONE than anyone else has of assists and kills combined. First into every fight, last to leave, responsible for most every kill for our team, median kills, median damage, the tank, most wards, pretty much ALL of the crowd control, roamer, defender, peeler, scout and the list goes on for several miles. I do more in one game than most supports will do in an entire season, more than any one person should be required to do.
And you want to know the most god awful, damndable part of all that? I'm getting shit from my team for not doing enough. That I need to sell my boots and support items for sightstone and thornmail. That I'm not warding enough even if I'm overcapped on wards. That I need to ward dragon, ward baron, ward all the tribushes and their jungle, our jungle, defend the inhibitors and turrets, defend our allies more, sweep for enemy wards, and the list for THAT goes on further than the previous one, and they want all that done all at once!
What the fuck is the rest of the team doing?!
Damage. Nothing else, just damage.
Will you push a lane? Smash some turrets? Go for dragon?
Nope. Damage.
We had four AD champions on our team, three of whom were melee with next to zero crowd control between all of them, and only ONE person had any sense in their head to get armor pen, and it was a Last Whisper as opposed to the Black Cleaver, which, you know, SHREDS their armor for your teammates as well! Obviously, we lost that game, but I was single handedly responsible for making that game go on further than it would have otherwise. It sounds arrogant to say that, but I saw my team through all our turrets and inhibitors destroyed with two barons for the enemy team, acing BOTH of them through crowd control, shielding, pinning them down under my team's ults, peeling them from weakened allies, and tanking the super minions and keeping them away from the Nexus for a solid minute. No one else on the team would have been able to do even a fifth of that, even if they had more ideal champions. Hell, one guy bought a ward trinket and never used it even once!
This game's no longer fun to play. It's become a stress test, trying to do everything and more for the team so they can have delusions of grandeur and brag that they got a pentakill in a 1v5 without anyone's help ever. And everyone wants the pentakill, and everyone wants to have the delusions of grandeur. To walk in my shoes for even a microsecond would kill you.
cause i almost never have to go back despite being the front lane cc tank i do find ways to either build sustain or i pressure the enemy so hard they cant build damage faster than i build defense.
isnt a bad item though it has horrible hp so you cant use that to justify buying it and it has nothing else but wards which force you to recall when you run out so you will be spending about 5 mins a game just sitting in base rather than as a presence in lane. and when you recall your team initiates fights and then blame you when they lose cause you wernt there.
my favorite ones are the adcs who stand at the back line do a full cycle of spells and then run away despite not being hit even once then they run back in after 3 people die. adcs are considered the most important person to kill in the team fight at the beginning but that is only if you standing in the back lines doing damage if you arnt you are worthless than the supports damage in late game team fights.
work it into the recipe and add the diffrence to the recipie sight stone just doesnt have enough stuff it allows you to drop wards then forces you to recall to refill its basically the reason why supports 2-3 levels behind everyone else in the game for the whole game
except with
or
and never make enough gold clearing wards to even pay for the upgrade to
on tanky supports, which I think was covered above as being hilariously bad. That could be why you're basically paper in fights. You could be buying, a
, or a
instead. Both of those items provide loads more team utility than
is better cause the minion you up grade can push another lane almost like a champion and it gives you the gold as supports are frowned upon csing i didnt say i was paper i perfer tanky champions and tank well but when 2-4 champions on the enemy team have high damage and armor shread or bypass my armor tanks of LOL suffer (cause tanks on other games in real tank fashion have high defense and great damage but only suffer getting to their target. LOL tanks have better defense than other classes in most situation low mobility and low damage malphite being an excpetion.
and how tanks supposed to be played as you seem to be saying you die and get assists and keep calling me paper i get the assists and i dont die so thats why i have the problem with recalling while you say you dont have that problem because you keep dieing to get to the fountain. tank supports arnt good at any of what you said because its so hard to be come tanky and they have little damage and some cc they can usually be ignored or taken out of the fight by more relevant supports
an ward until i find a place they dont find my ward for 5 mins then i change back to
then ur sweeper trink . Naut does damage with out building it
. You need damage at that point because no amount of pure tankiness is going to help against both Vayne and Yasuo. Doesn't mean to not be tanky, but you have to be smartly tanky. Also note that nobody on the enemy team built MR while your Rengar was full tank, meaning that you didn't have to be full tank.