Brainstorming: Redone Jungle Things
Hunter's Gear
Cost: 400
-2 Damage from Monsters
Passive - Tooth and Nail: Deal 10% increased damage to monsters, and restore 4% of damage dealt to monsters as Health and 2% as Mana. Large monsters grant an additional 10 Gold and 15 Experience when killed.
Stalker's Blade / Skirmisher's Sabre / Tracker's Knife
Recipe: Hunter's Gear (400) + 500 = 900
+10% Cooldown Reduction -4 Damage from Monsters
Unique - Chilling Smite / Challenging Smite / Warding
Passive - Tooth and Nail: Deal 25% increased damage to monsters, and restore 6% of damage dealt to monsters as Health and 3% as Mana. Large monsters grant an additional 15 Gold and 30 Experience when killed.
Enchantment - Dominus
Recipe: Jungle Upgrade (900) + Serrated Dirk (1100) + 550 = 2550
+50 Attack Damage +10 Armor Penetration +10% Cooldown Reduction -4 Damage from Monsters
Unique - Chilling Smite / Challenging Smite / Warding
Passive - Tooth and Nail: Deal 25% increased damage to monsters, and restore 6% of damage dealt to monsters as Health and 3% as Mana. Large monsters grant an additional 15 Gold and 30 Experience when killed.
Unique Passive: Grants +1 additional Armor Penetration for every 6 Bonus Attack Damage you gain from other items, up to a max of +10 additional Armor Penetration.
Enchantment - Ascetic
Recipe: Jungle Upgrade (900) + Fiendish Codex (800) + Amp Tome (435) + 415= 2550
+80 Ability Power +20% Cooldown Reduction -4 Damage from Monsters
Unique - Chilling Smite / Challenging Smite / Warding
Passive - Tooth and Nail: Deal 25% increased damage to monsters, and restore 6% of damage dealt to monsters as Health and 3% as Mana. Large monsters grant an additional 15 Gold and 30 Experience when killed.
Unique Passive: Grants an additional 1% Cooldown Reduction for every 12 Ability Power you gain from other items, up to a max of 10% additional Cooldown Reduction.
Enchantment - Cinderhulk
Recipe: Jungle Upgrade (900) + Bami's Cinder (1100) + 550 = 2550
+400 Health +15% Bonus Health +10% Cooldown Reduction -4 Damage from Monsters
Unique - Chilling Smite / Challenging Smite / Warding
Passive - Tooth and Nail: Deal 25% increased damage to monsters, and restore 6% of damage dealt to monsters as Health and 3% as Mana. Large monsters grant an additional 15 Gold and 30 Experience when killed.
Unique Passive - Immolate: Deals 15 (+0.75% Bonus Health) Magic Damage per second to nearby enemies.
Enchantment - Ravager
Recipe: Jungle Upgrade (900) + Recurve Bow (1000) + Dagger (300) + 350 = 2550
+50% Attack Speed +30 Magic Damage On-Hit +10% Cooldown Reduction -4 Damage from Monsters
Unique - Chilling Smite / Challenging Smite / Warding
Passive - Tooth and Nail: Deal 25% increased damage to monsters, and restore 6% of damage dealt to monsters as Health and 3% as Mana. Large monsters grant an additional 15 Gold and 30 Experience when killed.
Unique Passive: Grants an additional +1 Magic Damage On-Hit for every 1% bonus Attack Speed you gain from other items, up to a max of +30 additional Magic Damage On-Hit.
Ghost Dog: Each of the enchantments now has its own ghost dog, colored to match the enchantment. Ghost dogs are purely cosmetic, like the option you get for buying Hurricane. The dog is only visible to the enemy team when you are, and any clones of yourself also get a dog. Think of them as your jungle companion.
The starter item is a baby Spirit Stone, because SS seemed to be a popular jungle item. And Hunter's Talisman seems to have proved to be not very helpful in most cases.
Note that the enchantments (besides Cinderhulk) give bonuses based on stats off of just other items, so runes/masteries/AS per level don't count.
Some of the numbers probably need tweaking, though, but the idea I was going for should be evident.
And ghost dogs are kept around because they're ghost dogs.