ADC Item Changes To Follow Up

Meep Man··1 votes·821 views

Items

item 1051 Brawler's Gloves 600 Gold -> 400 Gold

I think this change was just not needed. It just makes building Crit items much worse than they need to be to build.

item 3086 Zeal +15% Attack Speed -> +20% Attack Speed

Zeal was nerfed. However, giving it a small touch of power back should help the ADCs a little bit.

item 3085 Runaan's Hurricane +40% Attack Speed -> +45% Attack Speed +7% Movement Speed -> +9% Movement Speed

item 3094 Rapid Firecannon +30% Attack Speed -> +35% Attack Speed +5% Movement Speed -> +7% Movement Speed

item 3087 Statikk Shiv +30% Critical Strike Chance -> +35% Critical Strike Chance +5% Movement Speed -> +7% Movement Speed

item 3046 Phantom Dancer +30% Critical Strike Chance -> +35% Critical Strike Chance +5% Movement Speed -> +7% Movement Speed

I want to say one thing, and that is that the cost changes to all the Zeal items SHOULDN'T be reverted. However, I do think some compensation buffs might have been needed to go with the cost changes. ADCs needed change before because they were getting items too early and it made their late game fantasy come too early. However, now that they have a late game fantasy AND it doesn't come early, there is no reward warranted for waiting for that late game. So, I'm buffing the Zeal items to make buying them mean more, as well as to go along with the Zeal buff so you don't lose stats from upgrading some of them.

item 3031 Infinity Edge +80 Attack Damage -> +100 Attack Damage

Infinity Edge would still not be insane with this change as 100 AD for it's cost is still REALLY bad. However, as said above, this would make buying it in the late game further make it worth waiting for a Crit ADCs power spike in the late game.

Champions

Lucian Lucian Base Stats Health per Level: 86 -> 82 Passive- Lightbringer Damage: 50/55/60% AD -> 50% AD at all levels

With Lucian not being affected too much by the critical strike nerfs, but he still uses a few of them, nerfs are warranted if the crit items are buffed slightly. These changes are more focused on nerfing his late game since Lucian is seen as more of an early-mid champion.

Jhin Jhin Base Stats Base AD: 57 -> 54 AD per Level: 4.7 -> 4.4 Q- Dancing Grenade Base Damage: 45/70/95/120/145 -> 35/60/85/110/135 Bonus Damage per Target Killed: 35% -> 45%

Slight nerfs to Jhin as he is balanced now, and these item changes would buff him where buffs aren't necessary. Only small changes though.

Ezreal Ezreal Q- Mystic Shot Base Damage: 15/40/65/90/115 -> 25/45/65/85/105 AD Ratio: 110% -> 100%

Change to Ezreal to nerf his late game power to further push him into a early-mid champion.

Draven Draven Q- Spinning Axe NEW: Ability can now hold two charges. Mana Cost: 45 mana -> 45/50/55/60/65 mana Cool Down: 12/11/10/9/8 seconds -> 8/7/6/5/4 seconds NEW Recharge Time: 24/21/18/15/12 seconds Duration: 5.8 seconds -> 5.5 seconds

This is a change not aimed to nerf Draven's effectiveness throughout the game, but punish him more for dropping axes. Draven, as of now, isn't punished a whole lot for dropping an axe unless you catch him right after he uses his Q to get an axe, and that's just no right to me. Draven also needs a small nerf since he uses Crit and is doing fine right now, mainly due to the addition of Stormrazer. This is to allow his opponents an opportunity to punish the Glorious Executioner if they are successful in disrupting him.

3 Comments

Speeedy1 votes

the problem isn't with the values of the zeal items its the cost, the games are over before a crit adc has any impact on the game. Rushing an IE and Zeal to give you 70% crit chance is way too strong and you will be back to square 1 then have 100% on an additional zeal then just wasted stats when you upgrade the 2nd zeal to the final item making it very gold inefficient.

IE build path is the problem not so much the item itself, since you are forced to back with 1300 gold isn't always easy. Since its two backs at 1300 gold in a row early game. While its a 2nd or 3rd item vs item 3089 which is a 5th or 6th item. I would make it item 1038 +item 1037 +item 1036 +1175 gold.

Meep Man1 votes

I think the entire point of the IE change was to make it mirror Rabadon's though.

Speeedy1 votes

i know that but as i stated the problem is that its a 2nd or 3rd buy item and not a 5th or 6th, in order to make crit adc work where else are you going to get the stats you need? Right now people are going BF into zeal into completed zeal since stormrazors is quite lackluster. So you need damage at that point and you go bork or BT for damage not really too viable cause of the low crit chance then. You cant go Lord doms or Mortal reminder they dont have enough AD and passive stats to back it up that early in the game. So you are kinda stuck going IE to give you 30% crit and 80 AD (since it doubles the zeal). Which makes the item clunky on crit ADC for not being able to back for anything but 1300 gold. I would like it to be a 5th or 6th item but with the current state its just hurting crit adc as shown by their low win rates of <49%.

More from Gameplay

More by Meep Man