ADC Item Changes To Follow Up
Items
Brawler's Gloves
600 Gold -> 400 Gold
I think this change was just not needed. It just makes building Crit items much worse than they need to be to build.
Zeal
+15% Attack Speed -> +20% Attack Speed
Zeal was nerfed. However, giving it a small touch of power back should help the ADCs a little bit.
Runaan's Hurricane
+40% Attack Speed -> +45% Attack Speed
+7% Movement Speed -> +9% Movement Speed
Rapid Firecannon
+30% Attack Speed -> +35% Attack Speed
+5% Movement Speed -> +7% Movement Speed
Statikk Shiv
+30% Critical Strike Chance -> +35% Critical Strike Chance
+5% Movement Speed -> +7% Movement Speed
Phantom Dancer
+30% Critical Strike Chance -> +35% Critical Strike Chance
+5% Movement Speed -> +7% Movement Speed
I want to say one thing, and that is that the cost changes to all the Zeal items SHOULDN'T be reverted. However, I do think some compensation buffs might have been needed to go with the cost changes. ADCs needed change before because they were getting items too early and it made their late game fantasy come too early. However, now that they have a late game fantasy AND it doesn't come early, there is no reward warranted for waiting for that late game. So, I'm buffing the Zeal items to make buying them mean more, as well as to go along with the Zeal buff so you don't lose stats from upgrading some of them.
Infinity Edge
+80 Attack Damage -> +100 Attack Damage
Infinity Edge would still not be insane with this change as 100 AD for it's cost is still REALLY bad. However, as said above, this would make buying it in the late game further make it worth waiting for a Crit ADCs power spike in the late game.
Champions
Lucian
Base Stats
Health per Level: 86 -> 82
Passive- Lightbringer
Damage: 50/55/60% AD -> 50% AD at all levels
With Lucian not being affected too much by the critical strike nerfs, but he still uses a few of them, nerfs are warranted if the crit items are buffed slightly. These changes are more focused on nerfing his late game since Lucian is seen as more of an early-mid champion.
Jhin
Base Stats
Base AD: 57 -> 54
AD per Level: 4.7 -> 4.4
Q- Dancing Grenade
Base Damage: 45/70/95/120/145 -> 35/60/85/110/135
Bonus Damage per Target Killed: 35% -> 45%
Slight nerfs to Jhin as he is balanced now, and these item changes would buff him where buffs aren't necessary. Only small changes though.
Ezreal
Q- Mystic Shot
Base Damage: 15/40/65/90/115 -> 25/45/65/85/105
AD Ratio: 110% -> 100%
Change to Ezreal to nerf his late game power to further push him into a early-mid champion.
Draven
Q- Spinning Axe
NEW: Ability can now hold two charges.
Mana Cost: 45 mana -> 45/50/55/60/65 mana
Cool Down: 12/11/10/9/8 seconds -> 8/7/6/5/4 seconds
NEW Recharge Time: 24/21/18/15/12 seconds
Duration: 5.8 seconds -> 5.5 seconds
This is a change not aimed to nerf Draven's effectiveness throughout the game, but punish him more for dropping axes. Draven, as of now, isn't punished a whole lot for dropping an axe unless you catch him right after he uses his Q to get an axe, and that's just no right to me. Draven also needs a small nerf since he uses Crit and is doing fine right now, mainly due to the addition of Stormrazer. This is to allow his opponents an opportunity to punish the Glorious Executioner if they are successful in disrupting him.
which is a 5th or 6th item.
I would make it
+
+
+1175 gold.