What If Vayne was...?
This is a super hyper-theoretical post of seeing what Vayne's ability kit would look like if she had ability power ratios on everything and NO attack damage ratios (outside of her default basic attacks), reducing base values by a lot for really high ability power ratios to force her to play around her kit. Doing this allows to take away steroids to emphasize Vayne's unique role and have her all about the tank melting AP Marksman with Silver Bolts and chasing people down with even better movement speed that scales with AP, off-set with less attack range, but she has her invisibility still for her defense.
I am going to give an example kit to showcase what I am talking about, but I think it would be neat to see a Vayne ability kit that plays entirely around her uniqueness which means better counter play since you know her damage will always be from her 3 proc Silver Bolts rather than every basic attack, which makes her properly use her ability kit to take down enemies rather than every basic attack dealing insane damage with infinity edge and Silver Bolts is added bonus damage, but completely irrelevant to her, and since she does so much damage she does not need to worry about chase off low health health foes with her passive since they just died before the silver bolts even proc'd - making her super effective against tanks and slowing her damage down by a lot against squishies (AKA marksman, not assassin, still will have damage to take down everyone, but a lot more balanced overall this way).
Attack Range: 525 units Attack Speed: 0.667 +3% per level Movement: 330 units per second Base Attack Damage: On the low side compared to other marksmen
Silver Bolts (Passive): Vayne's basic attacks apply a Silver Bolt on-hit to her target for 3 seconds, up to a maximum of 3. When a target takes 3 Silver Bolts, all the Silver Bolts become consumed and deals 3%(+4% per 100AP) of the target's maximum health as bonus true damage, dealing a maximum of 90(+90%AP) true damage against minions/monsters.
Vayne can only apply Silver Bolts to one target at a time and only by her main basic attack.
Tumble (Q): Cooldown After Attack: 6/5/4/3/2 seconds; Cost: 30 mana; Range: 300 units Vayne tumbles in the target direction, readying her next basic attack for 5 seconds to deal 40/50/60/70/80(+50%AP) bonus physical damage.
Night Hunter (W): Cooldown: 16/15/14/13/12 seconds; Cost: 40 mana; Range: 2000 units Passive: Vayne gains 3/6/9/12/15(+10%AP) bonus movement speed towards nearby, visible enemy champions. This triples to 9/18/27/36/45(+30%AP) bonus movement speed if the champion is below 40% health.
Active: Vayne gains 30/45/60/75/90(+60%AP) bonus movement speed towards any nearby champion for the next 3 seconds.
Condemn (E): 20/18/16/14/12 seconds; Cost: 90 mana; Range: 525 units Vayne fires a heavy bolt at the target enemy, dealing 50/75/100/125/150(+50%AP) physical damage and knocking it back to 50 range greater than Vayne's maximum attack range, slowing it by 15%(+10% per 100AP) for 1.5 seconds.
If the knocked-back target collides with terrain, then it is dealt another 50/75/100/125/150(+50%AP) physical damage and becomes stunned for 1.5 seconds.
Final Hour (R): Cooldown: 90/80/70 seconds; Cost: 100 mana For the next 8 seconds, Vayne uses her large crossbow which enhances her abilities:
Silver Bolts: Applies an additional Silver Bolt every 3/2/1 basic attacks. Tumble: Causes Vayne to become invisible for 0.5/0.75/1 second. Night Hunter: Gain an additional 10/20/30(+15%AP) bonus movement speed. Condemn: Slow and Stun duration are increased by +0.25/0.5/0.75 second.
