Crit RNG is so bad.

AR URF··2 votes·619 views

I know this has been going around, but I was playing poro king and the lucian with justitem 3087 hit all 3 autos in a row and it was all crit. Yeah luck of the draw, but at those early levels I felt like I got the worst rng luck used against me and literally got 3 and one ability used to kill me. That's pretty damn fast considering Lucian's auto w double auto passive plus PTA. why not just rework crit chance to be multiplied by how much greater of a crit chance you have and get rid of RNG? and if it needs to be done, than buff ADC dmg.

This also happened when I was playing on summoners rift. I had item 3087 item 3094 and item 3031 edge. All three of my autos were normal non crit at 70% and the enemy MF had lethality and item 3031 and 2 of her autos were crit and that's all it took to kill me.

As far as I know crit chance doesn't affect towers thank god and doesn't apply to your abilities save a few champion's Q's.

Anyway please do something about this. I'm sure there are many who would agree to disagree, but RNG is not healthy.

6 Comments

Invidie2 votes

rmg is never healthy in any competitive game, but Riot is not intelligent enough to realize that. ( Riot, i love you, don't ban me)

AR URF1 votes

[{quoted}](name=I L0ve Senna,realm=NA,application-id=3ErqAdtq,discussion-id=BkABA6ga,comment-id=0000,timestamp=2018-01-09T03:37:41.300+0000)

rmg is never healthy in any competitive game, but Riot is not intelligent enough to realize that. ( Riot, i love you, don't ban me)

I don't think it's a matter of intelligent. It's more like how do you change it to not break the game? IMO I think all crit items should give empowered basic attacks. Like maybe they can do your total ad like 300 and put next to it in parenthesis a second number. So it would look like 300(200) for example. The 300 is for abilities and the extra 200 is for autos.

Invidie1 votes

that isn't the case my friend, someone with 20% crit rate can crit 3times in a row, while someone with 80% can crit 0times out of 3autos, pure luck, pure rng.

nyakasgoods1 votes

The reason crit is RNG is because it's supposed to be a stat adcs scale into lategame with; it feel really bad when you only have a little bit of it because while in theory crit increases your average autoattack damage, in reality many of your early game crits will be wasted farming, but when you have a lot of it, crit becomes effective since it gives you fat damage very consistently that you wouldn't be able to reach otherwise. Giving crit as a constant %auto boost would give adcs more consistent damage early on, helping them snowball on leads that they wouldn't be able to with rng crit unless they got lucky.

(That being said, just make "crit" bonus auto damage scale like ER cdr where the more of it you have, the more damage it deals.)

AR URF1 votes

yeah unfortunately it's possible.

Plastic 5 ADC1 votes

Lucian has 2 shots an auto

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