There are so many things you could do to make Mundo more interactive
######Disclaimer: It's not a buff Mundo thread and it's not nerf Mundo thread, it's a change Mundo thread. I'm aware he's in line for a rework but there's changes that can be implemented before then that will help make his design more healthy until that rework happens.
Every other Juggernaut has some sort of ramp up or set up requirement tied to their damage. Setting up graves, setting up tentacles/pulling souls, getting 5 stacks of bleed and heck, even auto'ing 3 times before being able to use Frenzy is more ramp up than Mundo has to his on-demand damage.
- His Q allows him to make laning completely uninteractive (unless you consider him standing well outside engage range while tossing cleavers to last hit interactive)
- His kit has 0 thought required as to when the best time to use his abilities are
- His ult is literally just a "press me to regen more health" button
- He has immediate access to his damage unlike every other Juggernaut and all of it save for Q is click target or proximity based
- All his passive does is just make him heal more with no interaction tied to it
There's so many things you could change about Mundo's kit that I'm genuinely surprised he's just been kept in this state for so long.
Like, I'll just name off a bunch of possibilities (all meant as separate suggestions):
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Change his ult from this: (50%/75%/100% maximum health over 12 seconds) to this (90%/130%/170% of his missing health (at time of activation) over 12 seconds) so he isn't just using it whenever a fight starts and waiting to use it when he's lower to get healed more. (The numbers used make the healing break even at 40% remaining health, increasing as he gets even lower than that). This way it actually carries a big risk/reward pay-off for waiting until he's low health to activate it.
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Make W toggle on cost % of his current health and change the damage to % of his max health that ramps up to 200% damage or so after a few seconds. So instead of just being an arbitrary damage amp ability it actually has some thought to it (having to "prime it" prior to instead of just toggling it on for more damage when they're nearby).
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Give Q a Vladimir Q-esque treatment. X cast of Q deals more damage, refunds more (or all) against champions and slows more while every other cast deals less damage, refunds less and slows less. it would make him want to move up to a position to land that Q and not just stand back when he's not feeling up to statchecking yet.
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Remove his E active on-hit bonus damage and instead make E active enhance his next Q cast to deal the same damage as current E on-hit does (basically like new Varus W active).
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Tie E's bonus damage to how low health he is. Why does only the AD portion scale with missing health? Just make the actual % health bonus damage scale with missing health so there's actually a reason to wait until you take some damage first (noone even thinks about his health when using this, they just use it cuz there's no real incentive to wait til you're low health).
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Tie E's bonus damage to how long he's had W active rather than how low health he is (keep the bonus AD tied to missing health though).
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Give Q a % health cost in addition to the flat health cost (but lower the early flat amount) and make the refund on hit refund the full % health cost.
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Make his passive heal him for 75% of his self-inflicted damage over 10 seconds and remove the Q refund. Then you can do stuff like dealing damage to enemy champions with abilities (hint hint more thought usage for W) removes 20% of the remaining healing on his passive and instead instantly heals him for double that amount (plays into the Masochism + Sadism theme too).
I'll post more when I think of any, but for real stop trying to keep Mundo's current design a viable pick when it's a completely unhealthy and unfun design. Noone wants to play against this, whether he's weak or strong. Change something about him. Literally any interactivity change you make to Mundo will make his design twice as interactive as it currently is while also making it more fun and rewarding for the Mundo player when they execute their kit properly.