Riot please buff Zac's base health+health regen

Cloud273··20 votes·1,286 views

If health and health regen items are considered "toxic" in this game, so be it, but some champions (Mundo, Zac, etc) actually NEED these stats in order to do well. If you won't buff the items, please buff their base stats so they can lane properly. Thank you!

12 Comments

qetzel1 votes

They need to find a balance between health regen being useless and health regen being OP... It is harder than it sounds...

Rew7111 votes

Zac's health regen is 7.92 and gets up to 17.27 at 18. Zac's health is 614.6 and gets up to 2229.6 at 18.

Alister's health regen is 8.675 and gets up to 23.125 at 18. Alister's health is 613.36 and gets up to 2347.36 at 18.

Amumu's health regen is 8.875 and gets up to 23.375 at 18. Amumu's health is 613.12 and gets up to 2041.12.

Blitzcrank's health regen is 8.51 and gets up to 21.26 at 18. Blitzcrank's health is 582.6 and gets up to 2197.6 at 18.

Cho'Gath's health regen is 8.925 and gets up to 23.375 at 18. Cho'Gath's health is 574.4 and gets up to 1934.4 at 18.

Galio's health regen is 8.71 and gets up to 21.46 at 18. Galio's health is 577.8 and gets up to 2022.8 at 18.

Jarvan IV's health rregen is 8.175 and gets up to 20.075 at 18. Jarvan IV's health is 571.2 and gets up to 2101.2 at 18.

Leona's health regen is 8.425 and gets up to 22.875 at 18. Leona's health is 576.16 and gets up to 2055.16 at 18.

Malphite's health regen is 8.37 and gets up to 17.72 at 18. Malphite's health is 574.2 and gets up to 2104.2 at 18.

Maokai's health regen is 8.675 and gets up to 23.125 at 18. Maokai's health is 572.2 and gets up to 2102.2 at 18.

Nautilus' health regen is 8.37 and gets up to 17.72 at 18. Nautilus' health is 576.48 and gets up to 2038.48 at 18.

Rammus' health regen is 7.92 and gets up to 17.27 at 18. Rammus' health is 564.48 and gets up to 2026.48 at 18.

Sejuani's health regen is 8.675 and gets up to 23.125 at 18. Sejuani's health is 600 and gets up to 2215 at 18.

Shen's health regen is 8.37 and gets up to 17.72 at 18. Shen's health is 570.8 and gets up to 2015.8 at 18.

Singed's health regen is 8.02 and gets up to 17.37 at 18. Singed's health is 542.76 and gets up to 1936.76 at 18.

So, basically, Tank's healths are low. Some are even lower than Fighters, Assassins, and Mages.

I say, we should raise the main HP about 50 health for each Tank.

But for Zac, we need to raise his 100 for his base. Also, we need to raise that health regen. Like, raise it to 9.125 or somewhere in there. And raise the health regen bonus per level to +0.65.

Or whatever...

junglerboy161 votes

Tanks have low defensive stats to counterbalance the way that they build tank items, in the same way that caries have low offense stats to counterbalance their offense stacking builds. Cho and Singed are especially low since their abilities have mechanics that directly increase their max HP, usually by a lot.

Rew7111 votes

In the same way, Zac uses the health he has to deal damage. More than needed. His health needs a stopping point. Or we change his W into a health regeneration ability.

junglerboy161 votes

Imo, they just need to let his Q pick up already existing blobs and make smite not work on his passive. That would be plenty to help him out. He isn't near as bad off as he was, and those two things could get him to a good spot.

Rew7111 votes

Yeah, but in a way, I would also like it if minions would not attack blobs as well.

Budupops1 votes

They dont want him to lane :(

RagingBulk1 votes

I'd rather have it so his blobs don't land ridiculously far away, especially since they changed how his W interacts with blobs.

Cloud2731 votes

Health regen will NEVER be OP, no matter how much they buff it. It isn't damage. Health regen doesn't win fights. Damage wins.

Meep Man2 votes

{quoted}

Health regen will NEVER be OP, no matter how much they buff it. It isn't damage. Health regen doesn't win fights. Damage wins.

Furthermore, unless it is in absurd amounts (see DrMundo ), it is completely nullified by damage in a fight. And I know very little champions that can win without fighting. Yes, I would love Zac to have more health. In fact, I personally think Zac needs to have the highest health and health regeneration stats of any Tank due to his play style. He is an all in initiator health caster. That screams HUGE health right there.

Zac Zac

Base Stats

  • Base Health increased to 623 from 614
  • Health per Level increased to 104 from 95 (End Game health increased to 2391 from 2230)
  • Base Health Regeneration increased to 10.5 from 7.92
  • Health per Level increased to 1.0 from 0.55 (End Game health regeneration increased to 27.5 from 17.27)

Cell Division

  • Is No Longer Affected by summoner 11 Please!
Solaxo1 votes

{quoted}

Health regen will NEVER be OP, no matter how much they buff it. It isn't damage. Health regen doesn't win fights. Damage wins.

It allows you to stay longer in lane, thus getting more gold and items, thus making you stronger

Thurst281 votes

I would rather see Zac have a higher base damage out put for a tank. Less need to have AP items. Zac has a ton of health. And what he lacks in regen he makes up for by picking up globs. Add item 3065 to bump that up more and get CDR for casting more which means more globs. In turn more heals. 1 or 2 jungle camps and you are near full health from near zero. And Mundo is not much different with his ult and it's super low CD. Both are super strong and do lots of damage. Zac falls off end game without ap items and that i wish they would fix.

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