My problem isn't really his dash. I can avoid that with flash(before he autos, obviously), dashes, whatever I need. My problem with Hecarim is the fact that he has a magic damage AOE that deals quite a bit of damage, and heals him, despite not building AP at all coupled with the inability to get away from it no matter how much mobility you have. If there was one thing I would nerf on Hecarim it'd be the healing and/or base damage on his W. Although I feel like that wouldn't hit him hard enough. The problem is that it's a bunch of things that come together to give Hecarim this damage, it's his passive + his E + his ghost + his trinity force + his Q. It's all little boosts that add up to be the damage it is. I suppose you could nerf his passive down to 25% from 30% late game to lower it by enough. He'd probably lose out on about 40 bonus AD which would be around 120-130 damage total from that including all of his abilities(Likely less with full build cuz of other movement enhancing items). Not very much considering how much damage he actually deals with all of that JUST counting Trinity force and mobis(not counting dead mans, etc. I added up around 1.2k damage at level 18, and that was counting swifties instead of mobis at the time, and not adding his W damage into the mix.) but if they also nerfed his W's base damage/healing, I think it'd be a decent nerf without killing him.