Just a reminder of how stupid high damage gankplanks barrels deal.

Moonfall Saber··2 votes·894 views

"Places a powder keg that can be attacked by Gangplank or his enemies at a location for 60 seconds.If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores 40% Armor) to enemies and slowing them by 40/50/60/70/80% for 2 seconds. Champions take 60/90/120/150/180 bonus physical damage from the explosion"

-Runeglaive straight up does not work. Attempting to proc the barrel with a Runeglaive'd Parrrley doesn't work at all. The shot hits the barrel, consuming the Runeglaive buff, but does not detonate the barrel itself. Regular Runeglaive'd autos do detonate the barrel and consume the Runeglaive buff.

-Triforce, Sheen, and Lichbane all apply their buffs in an AoE when used on a barrel. This means that if your Parrrley does 100 damage and your Sheen/Triforce/Lichbane proc does 100, the enemy will take 200 physical damage (plus bonus damage if it's a champion), even if it's from Lichbane.

-Iceborne Gauntlet is applied in a similar manner, but it has a very interesting interaction with the barrel. If your Iceborne proc is used on a barrel, the slow field size is increased to match the blast radius of the barrel, which further increases the zoning potential of the item.

-The same cannot be said for Tiamat and Hydra, which do not receive an embiggening of AoE effect from the barrel explosion. Items which add damage to your basic attacks such as Blade of the Ruined King, Nashor's Tooth, and Wit's End do not apply their on-hit effects in an AoE. Instead, their flat damage is added (and changed to physical damage, if applicable). The effect from BoRK doesn't heal and Wit's End doesn't shred. Purely damage.

AND the barrels can crit.

40% free armor pen plus whatever else you have. Then it applys item 3078 in an AOE, and it can crit. Not to mention the barrel chaining thing is pretty much unavoidable and gankplank has some stupid fast movement speed. Sitting at a 52% win rate with a global ult.

12 Comments

nelogis4 votes

Alright so first of all I would like to pardon my english, I know its not the best

Second of all, yes I play GP a lot so my opinion here might be biased BUT. First thing you imply here is that most on-hit effects proc on barrels and that the bonus can crit in an AOE, that would mean that you have an on-hit item (100% of the time Triforce, why would you ever build Gauntlet or an AP Item) AND a crit item (If you want to deal ANY dmg with this type of build its IE). Now you are looking at the 2 most expensive AD items in the game (So we are in mid-game).

Next thing to mention is that your laning phase is one of the worst out there, but with this build you can pack some AD in to help it, so if you try to bully a GP in lane it will work most of the time.

After you got out of your miserable laning phase there is another problem, with just these 2 items you have a 20% crit chance and if you dont crit.... you wont deal any significant amount of dmg. So you are sitting at 20% of the time im going to be useful and 80% of the time im "meh".

There is another build that lets you spike insanely well in mid game, its the lethality one. Where you pack 20 lethality in runes and go youmuus after triforce. Now your barrels deal 40% max hp to squishies without crits BUT your laning phase was even worse, since you start with 58 AD (Enemy viktor with no AD runes probably has more AD than you).

So it was even easier to bully you in lane. And if GP falls behind he becomes pretty useless.

And I haven't even touched on the ability to counter his barrels. The only 3 combos that can't be countered by destroying the barrel are

  1. Triple barrel (to some degree)
  2. Melee auto barrel (puts you in great risk since you are realitvely close to enemies)
  3. One-Part barrels (very hard to use properly)

Every other combo is easily counterable. Triple barrel consumes your entire arsenal (and GP without barrels is just a guy q'ing stuff and running around). Auto barrel puts you in great risk and one part is usable in like 50% of scenarios.

Don't forget we haven't even talked about just walking away from the barrels. As soon as GP sets the first barrel you have a good idea on what the range of the second one will be, you also have enough time to react (1sec charge up time for T3 barrels).

Also you can just plain out miss barrels wich is throwing away your arsenal -> no barrels left no dmg

You also mention his global ult... it deals 35 dmg per wave in the early stages of the game (with TLD around 100-150 on the first wave depending on runes) and adds like a 20% slow wich isn't permanent in the AOE... in the early game its just used to get some asisst here and there.

And if you complain about GP late game dmg well... he built purely dmg, is melee with counterplay and his laning phase was crap... at this point he deserves the dmg.

personally i think he is the most balanced champ in the game right now

Again im sorry for my english ^^

Edit: Corrected some typos

Moonfall Saber1 votes

Gank plank has a free gold modifier so your argument about expensive items is ignored. His laning phase is super easy because 90% of the time he is laning against a melee champion and gank plank is played like a range champion. He is stupid safe in lane because of his range his get out of cc free card and his absurd move speed.

Secondly if you are not using death fire touch your playing him wrong. This adds much more damage to his ult and his barrels and scales better late game on an ad champion than anything else.

Last you litteraly can not lane against him as a melee champion.

nelogis3 votes

Ok so first the free gold modifier kicks in as soon as you have a triforce, before that point you can basicly ignore it. (+2 gold on kill at lvl 1 caps at 6 at lvl 9 btw). You average about 150-200 gold earned trough that in the early game wich is more like an equalizer at this point since in your laning phase you had to give up more minions than another champion would. So the items-price is still something to be considered.

Now what exactly are we looking at? Top lane or Mid lane GP? His early/mid or late game?

Top / Early game: GP has a few matchups where he is decent... and with that I mean you can more or less cs freely, these matchups are Akali DrMundo Ekko Galio Garen Malphite Maokai Nasus Nautilus Poppy Sion . Pretty much just full tanks (on wich you can farm your bandit keystone). Your kill-pressure is sitting at a solid 0% btw if the enemy plays it smart.

Bad matchups for GP (No csing without taking risks or sacrifices) Aatrox Camille Chogath Darius Fiora Gnar Gragas Graves Heimerdinger Illaoi Irelia JarvanIV Jax Jayce Kayle Kled Mordekaiser Olaf Pantheon Quinn Renekton Riven Rengar Rumble Ryze Singed Swain Trundle Tryndamere Urgot Vladimir MonkeyKing XinZhao Yasuo Yorick . Keep in mind this is only for top lane. A SINGLE mistake and you can say goodbye to your flash and/or 30-60% of your hp. Also say goodbye to 10cs/min.

Mid / Early game:

Decent matchups: Akali Veigar TwistedFate Morgana Anivia Karthus Kassadin Ekko Fiddlesticks Katarina Zed Talon (last 2+akali only are decent pre 6, after 6 you are boned)

Bad matchups: Ahri Diana Annie AurelionSol Azir Brand Cassiopeia Corki Fizz Gragas Heimerdinger Leblanc Lissandra Lucian Lux Malzahar Orianna Ryze Syndra Taliyah Velkoz Viktor Vladimir Xerath Yasuo Ziggs Zilean Zyra

Hey now we are in mid game! After getting royally cucked in laning phase 70% of the time you can now choose between 20% reliability with crits or go youmuus and have a worse laning phase in the early game (Btw top listed matchups are with AD runes, take lethality and you can dump 50% of the decent matchups back to bad matchups). Barrels are still crap to use in teamfights!

Late game: The time to shine! GP's dmg is off the charts, his ult is ultra impactful, he can 1 v 1 most champs and destroy whole teams with a well placed combo... oh no what is that? yeah right WELL placed combo... this entire game GP has to work his ass off to not fall behind/still have enough gold/still do enough dmg and after all that he still cant just lie back no he still has to do extremely well to be significant. Getting hit by a combo: you're dead, an assassin jumpin on ya? most certainly dead, missing a combo? you become a blitzcrank that cant land a hook for 5-6 secs.

"GP is played like a ranged champion". So early-game lets see... Q mana cost 40, W mana cost 80-120, E is free. His manapool is 280 mana. So after using Q 7 times your manapool is gone, using a W even once during laning phase will consume 2/7 out of your pool. Since you think he is ranged 100% of the time he has to cs with Q 100% of the time sooo... Q has 5 sec CD, you will be OOM after 35 secs of laning... noicuh!

But yeah starting items lets see, there are 3 main options here: item 1027 item 1056 item 2033 First item pumbs your manapool to 530. Now you can use Q 10 times! And you have no additional combat stats... noicuh! Second item +60hp +15AP and some mana regen +5 mana return on kill. Now you can use Q 8 times! and even have some combat stats! but ring becomes useless after early so you just "wasted" 400 gold on it after mid game hits (so much to that gold multiplier...) Edit: Third item, gives mana and hp sustain... buuut no combat stats again

Edit: And lets not forget GP's Q dmg gets HEAVILY reduced trough dorans shield + tabis (Cant lane against him as melee? build these 2 items and the only thing you have to worry about are his barrels)

"crazy movementspeed" you talking about those 18 seconds barrels at lvl 1? yeah man sure gonna look out for that 30% movementspeed buff every 20 seconds in the laning phase. (And those barrels will stay 18 secs since you max Q first)

"crazy safe" sure if enemy laners doesnt do nothing other than to get poked and ignore you while csing and jungler ignores you too then yeah he is pretty safe... hey why does that nasus have 500 stacks -> champion OP man so safe 100% not enemies fault for not bullying him.

And TLD is number 1 keystone when you want to go dmg, second are DFT / SRS / GOTU (depending on matchup and how you play GP)

Btw I know very well how to play GP.

Edit: Some typos again and a small detail I forgot to add

Kloqdq1 votes

This is why most GP give up late game damage for an early game with a more tanky build that helps keep their mid game and allows them an early game at the cost of late.

Colton1472 votes

Barrels take skill.

GP is a high skill cap champion.

PartTimeWard1 votes

Be quiet they might nerf shhhh.

AlienPrimate1 votes

Just a reminder of how easy it is to either avoid being hit by barrels or hitting them before he does.

Mens Hair Club1 votes

Its fine though because you get half a second to react to barrel chains late game

PhDs Nuts1 votes

We're pretending that GP has problems farming in this thread?

Edit: He's the #1 average gold earned and cs per game in the top lane according to champion.gg. The only champ in the game with a higher cs average is Sivir. In the entire game, GP ranks #2 (top) and #4 (mid). For gold earned, he's #1 and #2. He's also the highest average #games played this patch, so it isn't even a sample size problem.

nm10101 votes

Maybe if you played him in an actual game you would start to understand some of his weaknesses

https://i.gyazo.com/43191850101d261231e8492685376a7a.png

Kloqdq1 votes

Just because we see those random reddit plays in a blue moon does not mean GP does that all the time nor can he. Honestly the best GP also consider bruiser GP better and rarely do they go full crit because it's just too unreliable to try and bank on a late game that may never happen. Even more so when 90% of top and mid laners can stomp him out if they know what they are doing.

zoroyashie1 votes

eeee

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