yea, ok. lets make the actual broken part about dravens kit even more pronounced

Critmaster Garen··5 votes·607 views

Draven League of Draven (Passive) Adoration stacks lost on death increased from 50% to 75% Gold received on kills lowered from 50 to 25

http://www.surrenderat20.net/2017/08/811-pbe-update.html#balance

why. why are you making his horrible feast or famine passive even more feast or famine? this passive shouldnt even exist. it falls in the same line of snowball mechanics as sword of the occult and mejais soulstealer.

this is a horrible idea.

23 Comments

Eternal Torment1 votes

actually that is a good nerf. dravens biggest issue currently was that because of deaths dance it was impossible for him to fall behind once he got so much as a single kill. so they are giving him more opportunity to fail his recovery by reducing the chance of him getting ahead too much. this might actually be a decent nerf

PS: what made draven so broken all this time was DD rush, not his passive.

Critmaster Garen4 votes

[{quoted}](name=Eternal Torment,realm=EUW,application-id=3ErqAdtq,discussion-id=Be6VNMNO,comment-id=0000,timestamp=2017-08-12T12:21:48.934+0000)

actually that is a good nerf. dravens biggest issue currently was that because of deaths dance it was impossible for him to fall behind once he got so much as a single kill. so they are giving him more opportunity to fail his recovery by reducing the chance of him getting ahead too much. this might actually be a decent nerf

PS: what made draven so broken all this time was DD rush, not his passive.

its not a nerf. its just entirely stupid.

if hes ahead he snowballs even harder, when he goes behind hes going to be completely worthless.

Eternal Torment1 votes

well, as it stands now it doesnt matter if he gets behind, he just Need 1 item and he will automatically be back up at the front. he Needs a way to stay put down if he gets behind. what DD makes so stupid on him is it's ability to give him that one way ticket back up, so no matter how hard you camp him. no matter how bad he is. if he gets that one item, he will recover. so they Need to cripple either DD or his passive, and they choose his passive. a nerf on DD could very well affect other champions in far worse ways.

Critmaster Garen3 votes

[{quoted}](name=Eternal Torment,realm=EUW,application-id=3ErqAdtq,discussion-id=Be6VNMNO,comment-id=000000000000,timestamp=2017-08-12T12:55:32.380+0000)

well, as it stands now it doesnt matter if he gets behind, he just Need 1 item and he will automatically be back up at the front. he Needs a way to stay put down if he gets behind. what DD makes so stupid on him is it's ability to give him that one way ticket back up, so no matter how hard you camp him. no matter how bad he is. if he gets that one item, he will recover. so they Need to cripple either DD or his passive, and they choose his passive. a nerf on DD could very well affect other champions in far worse ways.

if they wanted to nerf him. and i mean really nerf him, what they SHOULD do is not giving him the (full) bonus damage on his q upon activation, but after he caught the first axe.

next to his passive, one of the problems with draven is that mid to lategame in many fights against squishies, he just has to press q, run at them and land a crit to chunk the fuck out of them and win a fight without even catching axes.

but this isnt just a nerf. its just taking a broken part of his kit and making it even more broken.

its a gigantic nerf when he falls behind. theyre making a feast or famine mechanic even worse.

honestly, they should just remove this passive replace it with something else.

Eternal Torment1 votes

as i tried to say, im not telling it is a perfect nerf, but it is something that would hit him where he currently feels no pain, metaphorically spoken.

the next best solution would be to disable the lifesteal from the bonus damage his axes give, making his lifesteal scale only off of the base damage his AA deal, but riot for whatever reason made very clear they hade that completely balanced nerf that would put him in a decent not so op spot.

Durzaka1 votes

He had an equally high, if not higher win rate when rushing BT, compared to DD. So DD is not the problem.

Eternal Torment1 votes

tell that to the entire boards....im just listing what was known to be his Problem. while bloodthirster is also decently good on him, only a selected few cases allow draven to rush it without losing extreme powerspikes. DD is a much stronger choice for Overall matchups and a more defensive and goldefficient purchase if you are facing a lot of Counters.

Durzaka1 votes

You know, logic would say that DD is a strong choice, but guess what?

https://www.op.gg/champion/draven/statistics/adc

it is basically never built in plat+.

Eternal Torment1 votes

the nerfs speak for themselves. they are hitting his recovery chances, not his sustain in itself. would latter be the case theyd nerf his Q.

again, whats actually happening speaks for itself :/

Durzaka1 votes

what? The nerfs dont mean shit for what the real problem is.

Caitlyn's real problem has been her traps forever, but Riot repeatedly hit her attack spd and other scaling. Just because they nerf something doesnt mean they are nerfing the right thing.

DD is NOT the real problem on Draven. if it was, it would have a higher than 1% pick rate on him.

Darkdemon6531 votes

That's not more feast or famine. That's just more famine.

TyrekGoldenspear1 votes

I thought the broken part was when he threw axes into your face.

Critmaster Garen3 votes

{quoted}

I thought the broken part was when he threw axes into your face.

hes one of the very few marksmen who actually has counterplay to his attack steroid.

most of them justr press a button and kill you with direct targeted attacks and abilities, like this piece of shit Vayne

i think the axes are the very least problematic part of his kit.

dravens issues are his snowbally passive, and imo that he gets to deal full damage of his q on his first auto attack.

if he gets a couple items and presses q and crits on that first attack he often wins the fight against other squishy targets just by auto attacking without catching axes.

imo they should make the damage on his q ramp up to full damage after catching 1 or 2 axes to prevent this upfront burst.

do this and give him a new passive that doesnt make him feast or famine, and id probably call him one of the best designed champions in the game.

Rexxiee1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=Be6VNMNO,comment-id=00020000,timestamp=2017-08-12T13:08:30.231+0000)

hes one of the very few marksmen who actually has counterplay to his attack steroid.

most of them justr press a button and kill you with direct targeted attacks and abilities, like this piece of shit Vayne

i think the axes are the very least problematic part of his kit.

dravens issues are his snowbally passive, and imo that he gets to deal full damage of his q on his first auto attack.

if he gets a couple items and presses q and crits on that first attack he often wins the fight against other squishy targets just by auto attacking without catching axes.

imo they should make the damage on his q ramp up to full damage after catching 1 or 2 axes to prevent this upfront burst.

do this and give him a new passive that doesnt make him feast or famine, and id probably call him one of the best designed champions in the game.

Lol you truly have no idea what you're talking about.

His passive is one of his problems, his main problem is that he just straight up does too much damage.

He outdamages BF sword adcs with 2 dorans blades, if hes in item parity (even without cashing his passive even once) he can 4 shot adcs from full health when he gets a few ranks on his Q, its absurd.

Ahristocats1 votes

draven in no way outdamages an adc with bf while having 2 doran

unless your adc was ez

Rexxiee1 votes

[{quoted}](name=i am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=Be6VNMNO,comment-id=0002000000000000,timestamp=2017-08-12T19:58:30.262+0000)

draven in no way outdamages an adc with bf while having 2 doran

unless your adc was ez

That already happened to me when i was vs one as jinx.

Critmaster Garen1 votes

{quoted}

Lol you truly have no idea what you're talking about.

His passive is one of his problems, his main problem is that he just straight up does too much damage.

He outdamages BF sword adcs with 2 dorans blades, if hes in item parity (even without cashing his passive even once) he can 4 shot adcs from full health when he gets a few ranks on his Q, its absurd.

which would be less of an issue, if he wouldnt deal his full q damage on the first one or two auto attacks.

they could make it 1/3 of the current damage on activation and then ramp up over the next 2 attacks as he catches axes.

his passive is still a problem since its flawed design. its way too snowbally. riot has been phasing out these kind of "lose stacks on death" passives over the years for exactly this reason.

he either dies and loses all of his stacks which makes him fall further behind, then gets shit on for the rest of the game, or he gets an early kill and returns to lane with a bf sword when his opponent can afford a longsword.

the nerf they have for him on the pbe only makes his snowbally passive more pronounced.

Big Lincoln1 votes

they dont have the resources available to rework it

AmetDeCrypt1 votes

yeah gotta pump out them ryze reworks.

Big Lincoln1 votes

they have like 4 re works underway right now

Lauchmelder1 votes

Yea, and 3 of them are the next Ryze Reworks

AmetDeCrypt1 votes

well I'm gonna like not having a 0/12 draven go 1/12 and start hard carrying the game.

ForFoxSakes1 votes

I'd rather they just slightly decrease the size of the axe circles so they arent so easy to catch to maintain damage. Higher juggling skill should be rewarded

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