Assassins have too much of an easy time getting to a carry
Let's say you have Lucian and his support is Lulu. Here is a short list of everything the Assassin needs to get through to get to Lucian: -Glitterlance's 80% slow -Whimsy's 2.25 second disable -Pix shield on Lucian -Wild Growth that provides Lucian with a ton of free health and a knockup -Locket's shield -Redemption -Frost Queen's Claim's active slow -Lucian's very low cooldown dash -Lucian's speed boost from his W -Bloodthirster's shield -Guardian Angel -If he bought it, Maw's shield against AP Assassins -Lucian gaining 100k health from lifesteal per auto attack -Lucian's Heal -Lucian's Flash -Exhaust
I think there needs to be a class update that makes it harder for Assassins to do this. It's only fair considering the class they go after for kills has almost no way to survive against them.
/
: "Err, what items did we get"?
: "You have
you don't need anything!!"
Heals, Slows, SIlences (And a root, but it's pretty moot)
Shield, Heal, DMG reduction, Stun, Slow, Can probably oneshot you mid game
Stuns, Speed Boost, Heal, Stasis, Magical Journey
Slow, Root, Shield, Speed Boost
Stun, Stun, Stun, Slow, Fuck this Character
Knockup, Fucking grab me by the pussy, Silence
Shield, Stun, Slow
CC Shield, Magic Shield, Stun, Root
Heal, Knockup, Speed Boost, Slow, Knockup
Stun, Root, Slow, Knockup
Invincibility, Heal, Shield, Stun
Slow, Will literally just eat the ADC and walk away.
Resurrect, Slow, Stun, Speed boost
Slow, Root, Knockup


and
should be the only dmg=hp items. A weakness of the marksman class should be low survivability, and life steal makes that impossible. An ADC should not be able to go from 10% hp to 100% faster than 
good luck
I WILL KILL THE JUNGLE, AND THEN EVERYTHING IN IT!!!!!!