Tryndamere's ult should be a passive

thinking man··2 votes·1,087 views

It works exactly the same as it does now, but it activates upon hitting one health rather than requiring manual activation. Although this will be a buff in any fight Tryndamere would ordinarily win, this is a nerf to people outside of dumpster elo. Tryndamere is usually dealt with by creating situations that are massively unwinnable for him, and in order to keep forcing these situations, he can save his ult. With his ult up, he requires 2-4 people to deal with him, but with it down a single person can at least keep him from backdooring since he won't have the safety net to towerdive.

If necessary, give his ultimate an increased cooldown of 10-15 seconds so that it will further solidify this weakness. This change would remove some of the skillfloor to playing him but it would also make him easier to deal with in some situations.

10 Comments

Irelia Bot2 votes

So basically how abaddon from Dota's ult works which is not a high damage in your face damage character but instead best described as a tank with a heal that damages himself healing or using the ability to damage.

Well if we get rid of tryns damage then I am all for it.

thinking man1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BYmG9IM6,comment-id=0000,timestamp=2015-06-12T22:20:48.949+0000)

So basically how abaddon from Dota's ult works which is not a high damage in your face damage character but instead best described as a tank with a heal that damages himself healing or using the ability to damage.

Well if we get rid of tryns damage then I am all for it.

idk what abaddon does but Trynd's ult doesn't lose any functionality and at most loses one second of time in the majority of situations.

Qazgir1 votes

Not quite as Abba can his ult whenever he wants And it auto triggers when below 400 Hp. If you made it like Abba's ult it would actually create counterplay because you could just poke him down until his ult auto triggers, which you do with Abba.

Irelia Bot1 votes

http://dota2.gamepedia.com/Abaddon

That should explain what he does I forgot to mention that his ult auto procs at 400 health.

So perhaps if trin's ult proc'd at 20% health it would be a realistic way to balance out it happening automatically.

thinking man1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BYmG9IM6,comment-id=0001,timestamp=2015-06-12T22:24:37.190+0000)

http://dota2.gamepedia.com/Abaddon

That should explain what he does

I don't think the original comparison is completely fair after looking at Abaddon's ult since Abaddon's ult actively punishes you for hitting him while Tryndamere's ult is just a net loss since you're giving him time to hit you for little reward.

Also just saw your edit, 20% seems like too high of a threshold, 10% at most, but it would definitely get a CD increase with this to solidify the weakness of not having your ult.

TeemoJenkins1 votes

At what point would you have this trigger? When he hits 1hp? When he hits a threshold that would take him below 1 HP? Right now counter play to his Ult is burning him down so quickly he can't respond... but you want to take the counter play of his ult away, make it a passive so it requires no timing or skill to use... but instead is automatic? Why?

Irelia Bot1 votes

{quoted}

At what point would you have this trigger? When he hits 1hp? When he hits a threshold that would take him below 1 HP? Right now counter play to his Ult is burning him down so quickly he can't respond... but you want to take the counter play of his ult away, make it a passive so it requires no timing or skill to use... but instead is automatic? Why?

That is why I am suggesting 20%. It would make it so that Tryn has to be careful not to get too low if he wants to hold on to the passive for a specific time.

TeemoJenkins1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BYmG9IM6,comment-id=00020000,timestamp=2015-06-12T22:31:39.387+0000)

That is why I am suggesting 20%. It would make it so that Tryn has to be careful not to get too low if he wants to hold on to the passive for a specific time.

But part of Trynd skill is red lining your HP so you're doing the maximum damage and Crit, so this would be a nerf to good Trynd players.

Irelia Bot1 votes

{quoted}

But part of Trynd skill is red lining your HP so you're doing the maximum damage and Crit, so this would be a nerf to good Trynd players.

Well this whole concept of making it a passive is a nerf to good trin players and a buff to bad ones.

TeemoJenkins1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BYmG9IM6,comment-id=0002000000000000,timestamp=2015-06-12T22:37:32.274+0000)

Well this whole concept of making it a passive is a nerf to good trin players and a buff to bad ones.

That's why I'm confused why we would even consider it... I'm a shite Trynd player, I know it, which means I need to practice more. Great Trynd players are like great Singed players... they beat you and you are left wondering WHAT could you have done to save it?

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