To the nunu buffs on the pbe
First
> Consume (Q): > Cooldown lowered to 12/11/10/9/8 from 13/12/11/10/9 > [Passive changed] > [NEW EFFECT] Passive - Feed the Yeti: For every Large or Epic Monster Consumed, Nunu gains 10 out of combat movement speed and 3% bonus max health for the next ~[60+20 per level] seconds. If Willump is starving, he will move significantly slower and all spells will cost more. > > (Willump is a fickle eater, so he doesn't receive bonuses from eating the exact same monster multiple times) > "Hunger" movement speed penalty is 35 > "Hunger" mana cost penalty is double base mana cost. > "Hunger" timer included under health bar. > > Absolute Zero (R) [new effect] movement speed slow now increases to 95% over duration of channel.
Ok so the good.
Pro's The flat ult buff is great. Thank you. The ult needs to be something that if you are deep in forces you to use something to get out of it. Secondly. The Q changes are interesting but really depend on the out of combat movement speed and max hp stacking. Do they stack? If they do stack I say this with all seriousness... How high? If they are uncapped I just want to explain something to you from a math perspective.
Assuming you kill your own jg and 1/2 scuttles at level say 13 Those buffs will last for 320 seconds which grant 15% max hp and 50 out of combat movement speed.
If they do not stack. Oh god. If it doesnt stack the hunger debuff is really unneeded. There is no reason to penalize people for ganking in the early game. Which is exactly what this will do. I actually like the changes but if it doesn't stack what is the point? You're just hurting his early game significantly then. I say this because assuming you kill a camp and walk around the ward you'll have ~120 seconds or so to gank, back, and get back to a camp preventing and possibility of chain ganks or participating in sieges. Do you have any idea how horrible sieges are with this new hunger change? He used to be one of the best siege jgs with good AD's since he could make the AD get more shots off. Extended sieges to get towers are now just horrifyingly bad. 35 MS is huge. Double mana is huge.
Now the thing is I don't know if it stacks or not and if so how high. If it stacks and is uncapped it will never make it live. If it doesn't stack and makes it live I'll abandon the champion. If It stacks and has some cap that would be really cool similar to chogath.
EDIT: It seems you can get 1 stack per camp on the map of which there are 14 + epic monsters. Now really you'll never get 16 stacks. Which is fine that would be absurd. However the loss of in combat movement speed and a significant nerf to his early damage make it hard to embrace these changes. Additionally as long as they dont nerf the duration it's a small buff overall to full tank nunu. Very small, but there. The R buff however seems rather significant which I like as long as the base doesn't drop below 50%.
ALSO FOR THE LOVE OF GOD CAN HE NOT GET THE DEBUFF UNTIL 2 MINUTES?
It's stupid if he starts with that.