Can we stop pretending itemization isn't a problem?

WoonStruck··2 votes·891 views

I'd go so far as to say poor itemization and its scaling is a large part of what has pushed this game into a one-shot meta.

Every time a single role is dominant, the answer has always been "kill them before they kill you".

Now we're past a point where tanks were nerfed for stat-checking everything that couldn't kill them fast enough...but their tankiness was nerfed instead of their damage, and ADCs have been made into burst+dps champs...without the help of crit itemization.

Can we honestly just scale everything back?

Make the majority of mages fall off past mid-game. Make the majority of ADCs shine exclusively late game. Make tanks able to front line again. Make assassins compliment poke comps like their design space suggests, rather than straight-up 100-0ing you.

Like, there is so much room for clear, identifiable roles for the majority of the roster, and they're all being shoved into this hyper-mobile one-shot fiesta instead. Variety in this game is dying because almost half of the champions in the roster don't get seen outside of once every 50+ games because some other champion does their job (remember, everyone's job is to 1 shot now) better.

Itemization, scaling, etc needs to be overhauled entirely to place champions back in their designated design space.

Give champions/roles actual jobs to fulfill instead of everyone thinking that they're the one that has to carry the team on their back.

4 Comments

Keiaga2 votes

Tanks have a fair presence in the top 5 highest winrates in every applicable role though.

Even bruisers still make use of defensive items. Stop pretending playing every champion as full damage is optimal.

WoonStruck1 votes

That wasn't even close to the point, but okay.

The only tanks being played are the ones with absurd engage.

Really, tell me how often you aren't playing around the often squishiest, highest damage members of your team.

Nobody said everyone was glass cannon.

Keiaga2 votes

My point was the "one shot meta" everyone likes quoting so much isn't as pervasive as everyone likes to pretend. Tanks are doing fine and it's not everyone's job to "one shot" everyone else.

Illabethe1 votes

Here's my biggest problems with the game:

  1. Draven's scaling to an early lead of 2 kills results in having so much life steal his agency basically is that of other champs who are 4-5 levels above him, and his damage too. You literally lose the ability to counterplay him.

  2. How you can avoid 3 consecutive Katarina Daggers, but she will still outright kill you, and you can't use a skill shot CC to stop her, because her skill executions are now quicker than you can throw them.

  3. How much effort you have to put toward no dying if Blitz is in play, but how little effort he has to put in to do it.

To name a few.

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